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History of Ovenica

A detailed account of the events that lead to the land of Ovenica as it exists today.

Five Holds

1 AGW 800 AGW

The land is in ruins after the world shattered and was made whole again. Civilization creeps its way into existence from the corners of the continent.

  • 1 AGW


    The Prophet's Teachings
    Religious event

    A nameless man appears to a few chosen and speaks to them the words of the gods. He teaches them of The Mother, The Pilgrim, The Champion, The Healer, The Scholar, and The Betrayer. These people take the name Children of the Prophet and begin to spread his word to all the land.

  • 200 AGW

    200 AGW


    The First Hold
    Founding

    The Douglas Family completes construction on a castle and names it Harwood Citadel. They claim the lands around them and begin to draw in people from all over who are seeking safety in numbers.

    More reading
    Harwood Citadel
  • 280 AGW

    500 AGW


    The Holds of Ovenica
    Founding

    Seeing the success of the Douglas family, other families begin construction of their own holds. Some build castles, others use previously abandoned dwellings of ancient peoples. Slowly the holds grow until their borders begin to overlap and conflict starts to erupt.

  • 505 AGW

    508 AGW


    The First War
    Military action

    A border dispute over mountain land quickly erupts into full blown war between the Douglas Family of Harwood Citadel and the Norgard Family of Bacre Keep. The war is devastating and both sides suffer terrible casualties before a truce is signed three years later.

  • 509 AGW

    762 AGW


    Border Disputes
    Military action

    The ruling families of each hold vie for control of the land. For some time the recent memory of war keeps the holds from beginning another bloodbath, over time the memories fade and skirmishes happen frequently on the borders while each hold attempts to gain more land for itself.

  • 763 AGW

    766 AGW

    23 /4

    The Accords of Manoa
    Political event

    A first generation Half-Elf known as Manoa marries into the Douglas family. Within a year she and her wife Joi invite the other family leaders to a meeting. There they lay out plans for hold borders and offer possible solutions to end the fighting. Two years of discussion later, the families have all come to compromises that they are happy with. The accords are signed and a holiday is declared.

    Location
    Harwood Citadel
  • 800 AGW


    A New Religion
    Religious event

    The Angels of Iron throw everything they have into their new campaign and by the end of forty one years The Word of The Seraph and The Teachings of The Prophet blanket the land. Temples have been erected in cities and shrines built in towns. Children are taught in special schools and Priests travel the land to make sure everyone hears the word. Initially met with skepticism, the power of the church quickly shows itself to be real and relevant.

The Word of The Seraph

800 AGW 900 AGW

Thirty four years of peace are interrupted by a vision. A new deity appears before many in a temple of The Prophet and declares new wisdom. The Children of the Prophet, in awe of new enlightenment, change their name and begin a more aggressive campaign to spread the word of the gods.

  • 800 AGW


    A New Religion
    Religious event

    The Angels of Iron throw everything they have into their new campaign and by the end of forty one years The Word of The Seraph and The Teachings of The Prophet blanket the land. Temples have been erected in cities and shrines built in towns. Children are taught in special schools and Priests travel the land to make sure everyone hears the word. Initially met with skepticism, the power of the church quickly shows itself to be real and relevant.

  • 841 AGW


    A New Threat Looms
    Miscellaneous

    A shadow draws over the land. Rumors of Undead roaming Prathia Hold are spreading and causing regular folk to become nervous.

  • 841 AGW

    4 /6
    841 AGW

    7 /6

    Horror Under Mosshall
    Miscellaneous

    After coming together through mutual interest in the recent rumors of undead in the area, a small adventuring party enters the town of Mosshall to investigate some suspicious activity.

    Additional timelines
  • 841 AGW

    4 /6
    841 AGW

    4 /6

    A Strange Beginning
    Miscellaneous

    A mysterious mishap sends the group over the edge of a cliff and right into a heap of trouble.

    Location
    Basin
    Additional timelines
  • 841 AGW

    13 /6
    841 AGW

    15 /6

    A Stolen History

    While attempting to steal an item for Ancient Annie, Wilphose ends up with something even more valuable: one of the five Accords of Manoa.

    Location
    Stonehill
    Additional timelines
  • 841 AGW

    19 /8
    841 AGW

    19 /8

    Beasts of the Past and a New Ally
    Geological / environmental event

    On their way to the tomb, the party discovers an ancient shrine, and a new druid companion.

    Additional timelines
  • 843 AGW

    860 AGW


    Technology Boom
    Technological achievement

    The Leaders of Fort Basin of Mirefield entrust into the hands of experts a magical key that allows for quick and easy teleportation. This item is studied and eventually replicated. Within a short amount of time, the ability to travel anywhere on the continent within seconds leads to great minds of all sorts coming together to begin working on all sorts of wonderful technologies.

  • 861 AGW

    899 AGW


    Transportation and Weapons of War
    Technological achievement

    Several modes of transportation are created during this time including small airships, cars, motorcycles, trains, and even flying islands. In addition, new weapons using black powder are created, allowing for even the untrained to be able to defend themselves, to some degree.

  • 900 AGW


    Gold Rush
    Miscellaneous

    With the now relative ease of long distance travel people begin flooding to The Shattered Lands in search of fame and fortune.

The Ovenican Golden Age

860 AGW and beyond

Technology and magic explodes across Ovenica, creating a time unlike any other.

  • 861 OGA

    899 OGA


    Transportation and Weapons of War
    Technological achievement

    Several modes of transportation are created during this time including small airships, cars, motorcycles, trains, and even flying islands. In addition, new weapons using black powder are created, allowing for even the untrained to be able to defend themselves, to some degree.

  • 900 OGA


    Gold Rush
    Miscellaneous

    With the now relative ease of long distance travel people begin flooding to The Shattered Lands in search of fame and fortune.

  • 903 OGA

    913 OGA


    War for Stonehill
    Military: War

    The Angels of Iron attempt to gain control of the now relatively defenceless Stonehill Keep. Kurleigh takes this as a threat of encroachment and hits back.

  • 914 OGA

    918 OGA


    Drawing Lines
    Political event

    After the war, political lines are drawn, sides are chosen and countries are founded.

  • 950 OGA

    980 OGA


    Weapons of War and Magic
    Technological achievement

    Guns are improved from their basic single shot versions to devastating repeating shot weapons, including the creation of firearms that allow magic to get into the hands of anyone who can afford it.

  • 981 OGA

    999 OGA


    Refugees and the Undercity
    Population Migration / Travel

    Refugees from a land to the south known as Kortav arrive on Ovenican shores while The Tunnel King attempts to maintain his freedom.

  • 1000 OGA

    1051 OGA


    The World Keeps Turning
    Miscellaneous

    As lines get thicker between Prathia and Cuswar the people of Ovenica have settled into this new, modern, way of life.