Foundry Factory Floor
Main Factory Conveyer Belts
Details
- Metal based Conveyer belts (Clockwork golems, gear golems, watchsprings etc.):
- 4 conveyers: moulds made of sand come down them, crucibles pour metal into them hardening into the right shape.
- Blasted by jets of pressurised water that wash the sand off.
- 2 conveyer belts turn and overlap the other 2
- Octopus shaped assembly drone (construct) that has 8 arms, so it can assemble on all 4 assembly lines at once.
- Electrified platform next to it on which are electrically powered assembly units (constructs powered by the platforms they are standing on). Robots have plasma cutter and saw blade arms.
- Point of overlap with another Octopus assembly drone (at other end of the rail for the gems – lasers carve runes into gems on the way down the rail)
- 1 more set of electrified platforms and welding robots.
- Finally go out to output parts of the factory (2 to the winding room for watchsprings, 2 to the golem animation chamber)
- Clay and terracotta conveyer belt
- 2 chambers where clay and mud is constantly being summoned from Plane of Earth into the chambers. Doors open and close cutting the clay into the right sized chunks.
- Circuit breakers at back of both clay reservoir rooms (take note of this, it may become important)
- Once the clay comes out, it is shaped and engraved by electric saws (slicinators).
- Then pounded into the correct humanoid form by a series of pressure pads (crushinators).
- Kiln (makes the clay hard)
- 2 separate conveyers:
- 1 conveyer for Big simple golems, go into kiln in one blob, come out in one blob, simple construction to make limbs moveable then go into golem animation chamber.
- 1 conveyer for complex golems. Crushinator makes individual parts to be fired in kiln. Parts are assembled by electrified constructs who assembled these into terracotta statue men who are conveyed into terracotta statue room.
Permanent Staff
- 2 Clockwork Overseers (on Viewing Gantry)
- Various Assembly Robots
Foundry Factory Floor
Details
- Magma chanelled into channels in the ground to power machienery.
- At centre is the central furnace that powers everything. It’s where the magma is summoned into to.
- Pipe from magma furnace to kiln.
- Magma Furnace has a series of arcane field generators
- 8 frequencies of arcane shield, shielding this thing at all times.
- There are ways to deactivate the shields.
- Signet ring of Jaq Mason, Minarette Mason or Aloysius Mason can turn off full furnace.
- 4 of the 8 frequencies deactivate when detects Itaf and Coggleford (both together can deactivate the full one).
- Control panel in Coggleford’s office can deactivate for a set amount of time (if you get right control panel and not trap).
- Any time a circuit breaker is switched or broken, one frequency of the shields will die (although circuit breakers might get repaired)
Permanent Staff
- magma mephits
- 2 brass golems from the city of brass
Type
Room, Special, Factory Floor
Parent Location
Included Locations