Medical professionals are often only as good as the tools and pharmaceutical substances they have access to.
Injury and Healing
Characters who have been hurt but not mortally wounded (i.e. reduced to zero hit points) regain their level in lost hit points after every night’s peaceful rest. There are many medical tools and pharmaceuticals that can increase the rate of recovery.
Reduced to Zero
A target reduced to zero hit points by a lethal attack is mortally wounded. One dropped by non-lethal assaults is unconscious. Dying victims can take no actions and will die soon without help. Allies can attempt an Int/Heal or Dex/Heal skill check as a Main Action to stabilize the victim. With no medical tools, the difficulty is 10 plus the rounds since they went down. With a medkit, it’s difficulty 8 plus the time, and using a Lazarus patch makes it difficulty 6 plus the time. Failed checks can be attempted again, but a victim will die after the sixth round.
Stabilized characters regain 1 hit point after ten minutes and can act normally, but any further damage kills them instantly. This fragility ends after they regain more hit points, either through rest, stims, or biopsionic healing. Stabilized PCs take at least a week to start recovering hit points normally, even if medical means are used to give them additional hit points.
* - Some encumbrance entries are marked with an asterisk. Such items have no significant encumbrance and dozens can be carried without hindrance.
# - Some entries are marked with a hashmark. These objects can be conveniently packed together in a smaller, more portable package. Three such objects can be packed together as a single encumbrance item. For ammunition, one loaded magazine counts as one item. Breaking open such a package to get at the contents takes a Main Action, however, before they can be Readied with another Main Action.
d - Entries marked with a letter 'd' may be easily disassembled and reassembled to spread their normally-high encumbrance values across multiple characters/vehicles.
T - This column in the sheet indicates whether relevant training is required to properly use an object, as is often the case with advanced medical, engineering or scientific equipment. If it does, it will be marked with a 'Y' and will indicate the relevant Skill level also required (e.g. "Y-1" would indicate that the user must have relevant Training and at least level 1 in a relevant Skill). If the user doesn't meet these requirements, they may find it difficult or impossible to get the most out of that item.