Despite the relentless march of science, melee weapons are still useful adjuncts on the field of battle. They are silent, cheap, often easily concealed, and much more reliably murderous than firearms or plasma weaponry. It’s easy to miss a moving target in the adrenaline-fueled chaos of a firefight. It’s much harder to go astray with a monoblade knife in your fist.
Shock
Many melee weapons have a Shock trait representing the danger they pose to an ill-armoured opponent. Shock damage represents the inevitable cuts, bruises, exhaustion, and terror of close combat.
Shock damage is only inflicted on a melee target if the hit roll fails, and it only applies if the target has an AC equal or less than that listed for the Shock. Shock damage always includes the wielder’s attribute modifier and any bonus damage granted by weapon mods, foci, advanced tech, or other damage bonuses. An actual hit with a weapon never does less damage than Shock would otherwise inflict; if the user somehow rolls less damage, use the Shock damage instead.
Thus, if you had a Strength score of 14 and were swinging an oversized alien battle axe at a target with AC 13, you would inflict 3 points of damage on a miss; 2 from the weapon’s Shock, plus 1 from your Strength modifier. If you hit, you’d do at least 3 points.
Redesigning Weapons
The stats given below cover most common melee weapon variants in the sector, but almost every model of weapon has a small/medium/large version either available to the discerning shopper or the crafty designer. Use the damage/shock differences between the size variants in the primitive, molecular and energetic categories as a guide, and work with the GM to retool a possible melee weapon to your specifications. The market cost of these niche weapon variants tends to be somewhat higher, due to their increased rarity.
( ) - Encumbrance values marked within brackets state the encumbrance value when that object is worn.
/Cha - Certain kinds of melee weapon are often used as status symbols amongst the sector's nobility, and in such 'formal' combat situations skill checks can be rolled using the wielder's charisma modifier instead of strength or dexterity. A victory in such a roll may not mean that you actually would have won the match had you met your opponent on the street and fought to the death, but it does mean that you came out of the fight looking the most poised and stylish. In order to qualify for such status, a suitably fancy melee weapon will usually cost much more than its basic functional model.
# - Some encumbrance entries are marked with a hashmark. These objects can be conveniently packed together in a smaller, more portable package. Three such objects can be packed together as a single encumbrance item.