Sensors & Scanners

Artificial sensors, of one kind or another, are designed to detect things which would not otherwise be visible to a human's natural senses. This can range from the complicated, such as electromagnetism or radiation, to the simple - e.g. something too far to see with the naked eye.   The effect this can have is obvious, it allows characters to act on information they wouldn't otherwise have - giving them new options, or making their existing options easier. A character with an appropriate scanner might be able to treat a complicated task as if their relevant training was one level higher, for example.   Most sensors are designed to be plugged into a computer system, but can also display the data directly to the user on built-in screens or by feeding it to the user’s suit display (if they have one).  
* - Some encumbrance entries are marked with an asterisk. Such items have no significant encumbrance and dozens can be carried without hindrance.   d - Entries marked with a letter 'd' may be easily disassembled and reassembled to spread their normally-high encumbrance values across multiple characters/vehicles.   T - This column in the sheet indicates whether relevant training is required to properly use an object, as is often the case with advanced medical, engineering or scientific equipment. If it does, it will be marked with a 'Y' and will indicate the relevant Skill level also required (e.g. "Y-1" would indicate that the user must have relevant Training and at least level 1 in a relevant Skill). If the user doesn't meet these requirements, they may find it difficult or impossible to get the most out of that item.