Idmiston Manor

Standard Manor:

The Standard Manor

Logres, a land rich in rivers and alluvial valleys, is mostly populated with standard manors. The standard manor typically provides £6 of income, and contains the following:  Idmiston ,a village with 500 commoners - • a small church - • a mill • a communal bakery • a pack of dogs (for herding and hunting) • a herd of about 20 horses • a herd of cattle, a flock of sheep, a herd of pigs, a flock of chickens, a gaggle of geese and other animals (some owned by the manor, and many more owned by the peasants). The manor house is surrounded by plowed fields, meadows (used for hay), pastures (used for grazing), and wastes (land not used for other purposes).  
  • Manor house: Large Hall, Stone. As a Large Stone Hall,
  • Cost to build: 35 + £5 Furnishings
  • Fireplace and chimney: £2
  • Bath: £3
  • Annual Maintenance: The cost is subsumed into the general manor costs
  • Annual Glory: 1
  • Defense Value: 1

Secret Escape Tunnel

  • Secret Escape Tunnel: £3 for each ⅛ mile
  • Annual Maintenance: £1 for each ⅛ mile
  • Annual Glory: None. It’s a secret!
The secret tunnel doesn’t grant any bonus, Glory or income of any sort. It is useful only for roleplaying purposes. It could come into play when raiders destroy a manor, since the family and famuli will escape without adventure (Probably bearing the best jewelry and silver).  

Black smith

Constructed numerous tools, household items, and weaponry in a tiny rural village.
  • Annual Maintenance: £0
  • Reduce Hate (landlord): 3
  • Personnel: Smith and family- Roget and his wife Rosomon. 2 children: Nib (17) and Jonet (15 They also took in a boy for the lord of the manor. 
  • Hamon bastard son of Clevebald

    known as Hamon the blacksmith. He is only 11 but is 5'6" and can lift like any man. He can run the smithy by himself. Most men respect him for his skill, even if he is but a boy. He is known for outburst of anger.  
  •  Works at blacksmith (11 age, mother was common girl but died when the boy was 4. 
  • He is the bastard son of Clevebald of Idmiston the Lord of the Manor.)

Sheep Herd

Every manor has some sheep. This is a large herd, of several hundred animals, raised for food, wool and parchment. They are grazed on Wastelands, guarded by shepherds who also milk them, and shear them in the spring.
  • Cost to Purchase Animals: £5
  • Annual Income: £1d4
  • Annual Maintenance: £2, including shepherds
Sheep Income: 485: 4-2=2 486: 2-2=0 487: 4-2=2 488: 2-2=0 489:3-2=1 490

Horse Herd

Every manor has a horse herd of about twenty animals. These are necessary to keep the knight’s four working horses (charger, 2 rouncys, sumpter) and four more riding horses for the ladies, and five more sumpters. Maintenance of the manor’s normal horse herd is subsumed into the costs of running the manor. Doubling the herd means doubling the number of horses available. The Income here assumes the extras are sold. Horses take two years to become usable, and last for several years. The number sold averages 3 rouncys per year, though sometimes there will be a good charger, other times only a couple of sumpters. Use these numbers when it is necessary to replace a herd, or half a herd, harmed by raiding. Note that this is for ordinary horses, and does not cover breeding of Andalusians and destriers. Also note that horse breeding becomes much more widespread through Arthur’s reign and horses less expensive.  
  • Cost to Buy: Early Periods: £80; After 530: £40
  • Annual Income: Early Periods: £4d6; After 530: £2d6+6
  • Annual Maintenance: £2d6+3; stablemaster & grooms
  • Glory: 2
  • Grants: Roll for Horsemanship
Horses Sells: 485 9-5=4= 4 Rouncy 486 18-4=14 = 2 Palfrey and 4 Rouncy 487 12-8=4 = 2 Sumpter, 1 Nag, 3 Rouncy 488 15-4=9 = 1 Palfrey and 4 Rouncy 489 12-4=8= 1 Palfrey and 3 Rouncy 490 oxen

Defenses

Barracks: 8 Man-at-Arms. A foot soldier lightly armored 4. Key Skill: Great spear/dagger (10/5). Cost: £1 ea. 3d6 Damage. No Shield. Great spear   

Ditch & Rampart

It is possible to protect a manor house and its outbuildings by digging a 6-8 foot deep ditch around it and heaping the dirt into a mound around the inside. If it is near to a stream or lake, the water can be diverted to make a moat. It is of a size to surround the hall, its courtyard and its buildings, and is large enough to protect all the manor’s people and some of their livestock. It requires 5 professional soldiers to lead the commoners in a defense sufficient to get advantage of the DV. Any fewer and the enemy will find a way to breach it.  
  • Cost: £5 + £2 for a Moat.
  • Annual Maintenance: £½ + £½ for a Moat
  • Annual Glory: 1
  • Defense Value: 2 (4 for a Moat)
IDMINSTON MANOR2 Base Map Image
Founding Date
432
Alternative Names
"Misty"
Parent Location
Additional Rulers/Owners
Ruling/Owning Rank
Owning Organization
Midwife Aleida (age:39) Common Healer. Villages all have their resident healers, old, experiencedof bones, sewed up countless wounds, and midwifed a small city’s worth of babes.    Key Skills: First Aid - 14, chirurgery -20, Cost: None, for they live everywhere.

Articles under Idmiston Manor


Comments

Please Login in order to comment!