Idmiston Settlement in Pendragon: 100 Knights | World Anvil

Idmiston

he village of Idmiston covers an area of approximately 8 acres, with a total population of 500 people. Village. A village normally has a church and a mill, plus one or two other specialized craftsmen (potter, cooper, carpenter, smith) appropriate to its function. Population is between 300 and 600 people. Villages in heavily settled areas tend to be about a mile apart. A village typically provides £4-£8 (£6 average) for landholders. current population: 500   Bridge, Stone 
  • value=Cost to Build: £10
  • Reduce Hate (landlord): 3
  Mill 
  • value=£15 Reduce Hate (landlord): 2
  • Gillet Miller and his wife Jannet; Bibby (f18 -app16)
    Village Church x2 (Roman, British, both Christian).   Cost to Build: £10 (value) Personnel: 1 priest each Reduce Hate (landlord): 5 for the building since the two churches share the space. 5 for the pagan stone.
  1. Roman Christian Church -100 followers
  • Father Jep (43 age - Religion 18
  1. British Christian Church -100 followers
  • Father Hew (20 age -Religion 15
  Pagon stone with Pagan priest. (Religion=9) 300 followers,
The Druid named Eck (age 51) lives in the wilds nearby and keeps this holy spot clean.
 

Iron Mine

  Smelter Cost to Build: £15
  • Annual Maintenance: £2
  • Personnel: Smelter and family
  • Jack and his wife Johan and children. Betin (b17 Bele (f15 Lily (f13 Christain (f10 Sely (f6)
  • Income=1d4
  • 485=1
  • 486=3
  • 487=1
  • 488=
  Potter
  • Annual Maintenance: £2
  • Personnel: Potter and family
  • Barda and his wife Jodoca and children. Tatty (f11), Alina (f7), Ida (f3), Hud (b1)
  • Reduce Hate (landlord): 3
  • Income=1d4
  • 485=2-2=0
  • 486=2-2=0
  • 487=5-3=2 -* started making Roman-style pottery.
  • 488=6-3=3
  • 489=4-3=1
  • Roman-style pottery or fire Roman-style kilns Fine and cost=3 but 1d6 income
  • Saxon Style Pottery cost 1/2 and is ok and poor = 1d2 income

Demographics

age 15-65
  • Men:194
  • Woman:173
  • 135 children.
  • Children (0-5): 58
  • Children (6-14):77

Professionals and Craftmen

  • Bakers 1 
  • Coopers 1 
  • Locksmiths 1 
  • Saddlers 1
  • Barbers 1 
  • Copyists 0 
  • Magic Shops 0 
  • Scabbardmakers 1
  • Bathers 0 Cutlers 0 
  • Maidservants 1 
  • Sculptors 0 Beer-sellers 0 Doctors 0 
  • Masons 1 -any stonework being done needs a Mason, (1/2 time of build with local Mason)
  • Shoemakers 1- shoes better than bare feet.
  • Blacksmiths 0 Fishmongers 0 Mercers 0 
  • Spice Merchants 1 -These are strangers from a foreign land (ROMAN). including pepper, ginger, cinnamon, clove, and saffron, as well as the now-obscure spices like grains of paradise and spikenard. Sugar was also used as a spice during the Middle Ages. Spices again became revered luxury items and status symbols across Europe.
  • Bleachers 1 -Laundry and - towns, mansions, and textile weavers had an area of mown grass set aside as a bleaching ground, or drying green, where household linens and clothing could be spread on grass in the daylight.
  • Furriers 1 - Formal to Winter apparel. 
  • Old Clothes 1 -works with the Tailors gathering old cloth and clothes, for repair and to sell or trade.
  • Tailors 2 - two families (brothers) Their family was from Gaul orginally. The shop is small and they take items to Sarum to market.
  • Bookbinders 0  Painters 0
  • Glovemakers 1 - from hunting to winter any kind of glove needed can be found or created.  He is old now and his business is failing.
  • Tanners 1 -unsually done outside the villiage due to the smell.
  • Booksellers 1 -Books are rare,He rents a shop/house (which is made of stone and in the old Roman Style, expensive) mostly for storage and living, He has a shop in Sarum that he hardly visits anymore.
  • Harness-makers 0 Pastrycooks 0 
  • Taverns 1 -This is a guest house with a caretaker, cook and pretty young maidens as servers.
  • Buckle Makers 1 - for humans and animals alike.
  • Hatmakers 0 Plasterers 0 
  • Watercarriers 1 -very important job, the manor usually has a well. but the village water source may be some distance from the Village.
  • Butchers 0 Hay Merchants 0 Pursemakers 0 Weavers 0
  • Carpenters 1 - repair work, on all property owned by the Manor owner. (repairs take 1/2 normal time if carpenter is present.)
  • Illuminators 0 Roofers 0 
  • Wine-sellers 1 -This is a traveling merchant. He normally comes to Market days once a month.
  • Chandlers 1 -Makes candles and sells to Manor and Churches.
  • Inns 1 -like the Tavern, this is a guest house that has a caretaker, maid (cook), servant (boy or girl). The Manor owner has to show Hospitality to other knights and Nobles. He may not have room for someone, and this is where he would send them. He would credit the Inn owner for this against his rent. Rent is 25% of the Cost of the building.
  • Ropemakers 0 
  • Woodcarvers 1 -Artist, does work for the manor or churches.
  • Chicken Butchers 0 Rugmakers 0  
  • Jewelers 1 - Would have a workshop/home (rent) here and a shop in a large city for sells.
  • Woodsellers 1 - fuel for fire, gathers and cuts and sells to people in the local village.
Type
Village
Population
500
Included Locations
Owner/Ruler
Additional Rulers/Owners
Ruling/Owning Rank
Owning Organization

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