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Battlegrounds

An area that perpetuates combat. It creates foes that wander the region - lesser kaiju and other monsters, as well as seemingly-human bandits. When these foes are defeated, more will mysteriously emerge somewhere else in the area. The fights are provided by this place for whoever comes here seeking them, to get stronger, find loot, or whatever else. The foes here will not leave the area (or even chase combatants very far, if they flee), meaning that it poses no real threat to other parts of the Convergence Universe.   The enemies here drop various nonsense currencies, crafting materials and other miscellany when defeated.   The Molepeople who successfully learn how to pilot mechs at the Convergent Source Tower travel here to join the fight after claiming their own mech.   Mothgdanon was temporarily held here by the fighting, before escaping into the Convergence Universe at large.   Its design was inspired by the areas of random battles in JRPGs - in essence, it is one of these.

Geography

A great desert area, scattered with the ruins of buildings of various ages and styles. The constant combat kicks up vast dust clouds that hinder visibility.

Ecosystem

Foes are created via some unknown process. They then wander until they meet something to fight. When defeated, they drop "loot" and their bodies disappear once unobserved.
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Related Reports (Secondary)

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Cover image: Perfect Circle Header by Ché Wilbraham

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