Sub-Plot: The Door
At The Skyway, it is rumoured that The Cult of The Door guard The Door itself. The Door is said to be a powerful black obelisk of indeterminate shape and substance. The Cult speak of humanity's rebirth, which may or may not be a function of The Door.
Initially, The Door was designed to represent a Gamechanger (in Apocalypse World: Burned Over terms) - either a Lost Sword or a sort of portal to other worlds. As the game went on, with the themes the group were discussing, the focus landed on the latter. The concept of portals to other (branching) realities became crucial for the ending(s) and heavily influenced / was influenced by our next campaign: Campaign: Convergence.
In early sessions, rumours about The Door were largely overlooked, perhaps because it was so distant from the characters' starting locations. By the end, it had become the central focus of the sessions, though this switch felt quite sudden.
Themes
Multiple realities, collapsing waveforms, escaping / entering, choosing outcomes.
Structure
Exposition
The Starting Situation
Far to the North, The Skyway is reportedly home to The Cult of The Door, and The Door itself. They are rumoured to be deluded and their settlement is well protected, but they supposedly keep great secrets about the world.Components
Goals
- Investigate The Skyway and The Cult of The Door to discover if there's any truth to their claims.
- Gain access to, and investigate, The Door.
- Figure out how to activate The Door and harness its potential.
Hooks
The mystery and promise of power(?) that The Door represents.
Moral Quandaries
Would characters act against or harm a relatively primitive / weak group (The Cult of The Door) in order to investigate The Door?
Relations
Protagonists
Neutrals/Bystanders
Backdrops
Locations
Past Events
The Door was discovered by residents of a budding settlement on The Skyway, within an adjoining tree, years ago. Its strange properties encouraged investigation and, ultimately, worship. Those who found it disturbing, or who found life on The Skyway too difficult, tended to leave, meaning that those who remained were the more zealous.
Plot type
Sub-Plot
Parent Plot
Related Organizations
Related Locations
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