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Adventure: The Door in Reality

Using Apocalypse World: Burned Over, this adventure began as the system requires - some player characters simply exist within a world of threats. As they attempt to deal with difficult situations and pursue their interests, they must deal with the consequences of their actions and the outcomes of their rolls. To read through the specifics of what happened, start here: The Door in Reality, Session 1.   The world was seeded with content from the Apocalypse World book, some collaboratively chosen by the gamemaster and players together and some chosen by the gamemaster alone. Some elements and characters were also created (or further detailed) by the gamemaster for the sake of establishing compelling situations and building an engaging world.   As the sessions went on, some of these elements were overlooked while some received greater focus, as the players made choices about what threads and opportunities their characters would follow. The later parts of the adventure revolved heavily around The Door, with Sub-Plot: The Door essentially becoming the main, focal plot of the story by the end.  

Brief Story Summary

Those Who Will Open The Door are a loosely-affiliated group of survivors in the post-apocalyptic Overgrown Wilds. They each pursue their own interests for some time:   Sequoia dies from injuries sustained in a fight relating to the conflict between Harbortown and The Cut, leading to Styg and Reginald trying to find a home for her daughters, Petunia and Prune. They head for House Gardenia, knowing that Storm will take them in.   Pell focuses on trying to protect people from the Wolves of the Maelstrom, who seem to be becoming more aggressive. During a night-time ambush, he is rendered unconscious and rescued by some survivors. His group end up looking for refuge at House Gardenia.   Once all of the player characters assemble at House Gardenia (both by choice and coincidence), they make plans to investigate The Door. They head off to claim it, destroying The Cult of The Door in the process and triggering branches in reality and multiple contradictory endings.

Themes

Harsh survival, tough choices, compromise.

Structure

Exposition

The Starting Situation

In The Overgrown Wilds, Those Who Will Open The Door are based around The Buried City. It’s a pretty inhospitable and dangerous place, but provides shelter, opportunities and a form of protection. It separates the shaky coalition of The Cut / Harbortown from Shelter, which would probably have been overrun if not for this. House Gardenia is fairly intertwined with Shelter, though separate and somewhat distant.   Pierre leads Shelter with a naive positivity, and he’s very keen to expand the relatively free and comfortable society for the benefit of others. The residents are relatively happy, though not especially secure or well-protected - the defenders are few and poorly equipped.   Jeanette leads The Cut harshly - life there is uncomfortable, but no resident goes without their very basic needs, at least. She will not allow her people to die unnecessarily, but their lives can certainly be very hard. The defenders and scavenging/raiding parties are very well equipped.   Millions leads Harbortown ruthlessly, always out for gains in wealth and power (mostly at a personal level, though they’re clever with how they spread their wealth). Residents have a vast gap between the poorest and the most comfortable. The defenders are few but well equipped, with heavy weapon emplacements around the walls.   Harbortown and The Cut have a shaky alliance - they work together as far as it is mutually beneficial and are aware that an open war would be very costly to both sides. Their ideologies and ways of life are incompatible, though, which causes much friction. Both forces are certainly ruthless, but many of the fighters from Harbortown can be cruel, while the forces of The Cut seem more stoic.   Beyond Shelter, the residents of The Pillars have all but closed themselves off from other settlements in recent times. The caravans slowed and then stopped, with rumours that the people there are forgetting how to speak.   From further down the coast, The Grove trade with Harbortown, but they have little interest in coming to land themselves.   Further South than The Grove, there are rumours of a place called Angel's Town. The people there may have some mastery over life and death, or perhaps other mystical powers, but it’s known to be hard to find and access.   Far to the North, The Skyway is reportedly home to The Cult of The Door, and The Door itself. They are rumoured to be deluded and their settlement is well protected, but they supposedly keep great secrets about the world.

Components

Goals

Survive, pursue interests and deal with the consequences, investigate potentially advantageous situations

Hooks

Relations

Adversaries

Backdrops

Threats

Using the terminology of Apocalypse World:  

Past Events

Roughly eighty years ago, the apocalypse happened. According to Reginald Fulton and Sequoia, there was a great war happening at the time that continued beyond the apocalypse. Psychic strangeness may have been involved, but The World's Psychic Maelstrom was certainly first encountered around this time.   In The Overgrown Wilds, nature overtook the remains of human civilisation, growing over and into most of the ruins there. A great city was swallowed by greenery and became inhabited by strange creatures. Pockets of human civilisation survived where they could, forming settlements and so on.

Notes

Because this story / adventure was told using Apocalypse World, which is very anti-plot and focused on emergent storytelling, it's strange to post-rationalise the activities as a traditional adventure or plot. A story was told, with a journey, a beginning and an end, but it wasn't guided or authored in the way a traditional narrative - or even a different RPG system - would be.   None of us playing had any idea what the ultimate focus of the story would be, or which of the regularly-emerging threads of plots would be followed up on. For example, when establishing details of the world, I thought that the Subplot: Harbortown Versus The Cut situation would end up being the focus for more characters. It ended up driving some action, but the players ultimately abandoned the conflict.   As a side-effect of not pursuing some of the sub-plots, we never discovered what the mystery / nature of some of them were. For example, we didn't find out what was in charge of, or had caused, The Orchids, or whether there was any basis for the rumours about Angel's Town (or what was even there, in a basic sense).
Reginald, Sequoia and STYG-0 Talking sketch by Phoebe Herring
Storm, Pell, Matthew and Errol at The Door by Phoebe Herring

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Articles under Adventure: The Door in Reality

Sub-Plot: Harbortown Versus The Cut
Plot | Jun 24, 2021

They had a shaky truce, then they were at each other's throats.

Sub-Plot: The Door
Plot | Jun 25, 2021

A black obelisk of indeterminate shape and material offers great potential.

Sub-Plot: Angel's Town
Plot | Jun 24, 2021

The people here have mastered life and death.

Sub-Plot: The Orchids
Plot | Jun 24, 2021

Strange orchids seem to brainwash those who admire them.

The Door in Reality, Session 1
Report | Aug 12, 2021

We see what the group are up to. Some of them chase a cyborg.

The Door in Reality, Session 2
Report | Jun 11, 2021

Strange orchids cause trouble at House Gardenia. A fight breaks out at the walls of Harbortown.

The Door in Reality, Session 3
Report | Jun 11, 2021

An obelisk is found. A house is divided. A coup is plotted.

The Door in Reality, Session 4
Report | Aug 12, 2021

The Cut's residents have fled, looking for safety. A pursuer catches up with Errol.

The Door in Reality, Session 5
Report | Jun 11, 2021

Sequoia is grievously wounded. A fight breaks out at House Gardenia. Pell prepares for a long night.

The Door in Reality, Session 6
Report | Aug 12, 2021

Someone dies and a fight goes very poorly, but important people are brought together.

The Door in Reality, Session 7
Report | Aug 12, 2021

The group at House Gardenia spend some time together. The house is assaulted by numerous deadly foes.

The Door in Reality, Session 8
Report | Aug 12, 2021

The group communicate with the Wolves. Later, they communicate with the Maelstrom itself.

The Door in Reality, Session 9
Report | Aug 12, 2021

The Door is opened.

After The Door in Reality: Styg Misremembers
Generic article | Aug 12, 2021

Years later, Styg misremembers the conflict at The Door.



Cover image: Perfect Circle Header by Ché Wilbraham

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