Psychic Warrior
Mechanics
Psychic Warrior Level Up Benefits
Preferred Stats: Strength, Wisdom, Dexterity, Constitution
Starting Gold: 5d4x10; OR by level
HP:(3+Con Mod)*level
Starting Age:Average
Level | Special | Power Points/Day | Maximum Power Level |
---|---|---|---|
1st | Bonus Feat | 0 | 1st |
2nd | Bonus Feat | 1 | 1st |
3rd | -- | 3 | 2nd |
4th | -- | 5 | 2nd |
5th | Bonus Feat | 7 | 3rd |
6th | -- | 11 | 3rd |
7th | -- | 15 | 4th |
8th | Bonus Feat | 19 | 4th |
9th | -- | 23 | 5th |
10th | -- | 27 | 5th |
11th | Bonus Feat | 35 | 6th |
12th | -- | 43 | 6th |
13th | -- | 51 | 7th |
14th | Bonus Feat | 59 | 7th |
15th | -- | 67 | 8th |
16th | -- | 79 | 8th |
17th | Bonus Feat | 91 | 9th |
18th | -- | 103 | 9th |
19th | -- | 115 | 9th |
20th | Bonus Feat, Capstone | 127 | 9th |
Class Skills: Athletics(Str), Concentration (Con), Craft (Int), Investigate (*), Knowledge (Arcana) (Int), Navigate(Dex), and Profession (Wis)
Chosen Skills: 2 + Int Modifier
Base Attack Bonus: Average
Saves: Fortitude (good), Reflex (poor), Will (poor)
Weapon and Armor Proficiency: Psychic warriors are profficient with all simple and maritla weapons, and with all types of armor and shields (except tower shields.)
Powers: A Psychic Warrior casts psionic powers and can cast spells spontaneously. To learn/cast powers, the Psychic Warrior must have a wisdom score equal to at least 10 + the power level. The DC for a saving throw against a Psychic Warriors spell is their Wisdom score+ the power level + other modifiers.
Unlike other spellcasters, psions can cast any number of spells of each spell level per day. Their limiting factor is actually their power points, which they use in place of spell slots. Points are spent based on the individual power cast, but will usually follow the formula of: 1st:1pp, 2nd:3pp,3rd:5pp,4th:7pp,5th:9pp,6th:11pp, 7th:13pp, 8th:15pp, 9th:17pp. Augmenting a spell requires the same amount of power points used, but enhancing requires using the higher number of power points for the next level. You always enhance before augmentation.
Even if a Psychic Warrior does not have the PP to cast spells at 1st level, a Psychic Warrior gains access to one spell per level.Bonus Feats: At 1st level, 2nd level, and every three levels therafter, the psychic warrior gains a bonus feat. Unlike the Fighter, this bonus feat can be any feat that they qualify for, so long as they meet the prerequisites.
Capstone: Upon reaching 20th level, a Psychic warrior chooses their capstone. Use the warriors Wisdom modifier on attacks rolls and damage. 4/day reroll any attack from or against you. Automatically confirm any critical threat against an opponent from weapons you use. Learn two more powers. Or finally, gain one extra attack each round at your full BAB.
Alternate Class Features2nd Level Bonus Feat
Mantled Warrior
You must choose a mantle by 2nd level. In place of your 2nd-level feat, you gain your chosen mantle's granted ability. You also have access to the powers in your chosen mantle, but are not required to take any of them.
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