The Primordial Age is a vast period stretching from the beginning of things to humankind's first appearance. While humans did not yet exist, the Earth was not empty; ancient prehuman races held sway. Stories of their wars and triumphs are lost in time, with only a few cryptic ruins or crumbling scrolls left to record them. No one knows for sure who or what might have lived upon the Earth in these distant years. Toward the end of this time, Thule was dominated by prehuman empires: the serpent-people and the rakshasas.
The Age of Dawn marked the coming of humanity. It is difficult to give a precise beginning to this age since no one knows how long primitive men roamed the African plains before wandering out to the rest of the world; it may have been anywhere between 50,000 and 10,000 years before the current age of Thule. Humans were savages, without writing or metal or numbers, but they were a young and vigorous race. Serpent-people and rakshasas regarded the new arrivals as mere pests or cattle. But the elder races were in decline, and humans thrived.
The the elves arrive on Thule. The proud and warlike people,came to Thule from their dying Red Planet, fleeing through dimensional portals to escape. Armed with learning and magic equal to those of the serpentmen and the rakshasas, the elves carved out kingdoms of their own. Many human tribes swore fealty to elven rulers, serving as warriors in elven armies battling against the remaining serpent kingdoms and rakshasa realms.
The warlord Evenor unites Atlantis and establishes his capital, creating the Empire of Atlantis. The founding of Atlantis, the first and greatest human empire, 2200 years ago marked the turn of a new age. The Age of Atlantis saw humankind equal and then surpass the learning of the older races; armed with powerful sorcery and advanced science, the Atlanteans created many great wonders and brought a vast portion of the world under their sway. Several of Thule’s great cities—Katagia, Orech, and Marg, had their beginnings as colonies. Later, as the empire’s power grew, the Atlanteans turned to conquest and subjugated lesser cities such as Quodeth and Droum. Atlantean lords ruled much of Thule for a dozen centuries or more...but at the height of its power, Atlantis was laid low by a terrible cataclysm. The cause of this disaster is not known. Whatever the reason, most of the island-continent of Atlantis sank beneath the waves 300 years ago.
Some sages refer to the current era as the Age of Man, while others —taking note of the glaciers devouring the northern world—refer to it as the Age of Ice. The old races are waning quickly; the serpentfolk and rakshasa empires are long dead. The elves are sliding into decadence and decline, and the few remaining outposts of Atlantis are losing their power and influence over the younger city-states of Thule. Mercantile Quodeth and martial Lomar are the great powers of the northern continent now, even if they wield only a tiny fraction of Atlantis's power once possessed.
Aeridnis Vorzin (with the help of some dhari barbarians) takes ownership of the Tower of Black Flame.
Adventurers led by Aeridnis Vorzin search for the Lost Scrolls of Moz in the jungles of the Ghan Peninsula.
Adventurers from Quodeth discover lost ruins of Meng in the Jungle of Zaal
Sinister yellow snow falls on Quodeth for the first time in living memory.
Adventurers from Quodeth explore Voor Darayn recovering the legendary Spear of Asura.
Tyarna Vorzin is kidnapped by from the Onther Tower by moon beasts.
A mysterious illness is the end of the old Grand Vizier.
Mistress of Histories Tyarna Vorzin returns to Quodeth following her rescue from the from Isle of Screams on the Moon. From time to time Finnris enjoys reminding Tyarna he's been to the moon and back for her.
On an expedition to the Kal-Zinan the crew of the Autumn Moon encounters the Golden Ghost.
Ironmaster Bron of Kal Zinan & Leafstag of the White Griffin Clan are rescued from bondage.
Heroes from Quodeth resuce Aybrel Arn from Cultist in the ccatacombs beneath Kal-Zinan.
Aeshma, Finnris, Zerda & Vorstag and the dwarven expeditionary force make camp in the ruins of Hurhun with their new friend Amos.
Allied forces of Quodeth & Kal-Zinan sack the infamous Margish slaver camp on the Isle of Woe
Adventurers from Quodeth recover the Eye of Azura from the Tower of Golden Scales deep in the Bura Jungle.
Adventurers from Three Towers encounter the Kraken Ozric off the Ryliri coast.
Adventurers from Three Towers discover Khaldoom Zool's plans to conquer the region in the catacombs beneath Nergal's Monastery at Veilshard.
Taendertyg & Yar discover the prophet Khaldoom Zool has put a bounty on their heads.
Quodeth, the Royal Wedding kicks off an extravagant week of celebration at the Festival of Ishtar.
In a bloody raid pirates & Sea Devils loot Three Towers and desecrate the Temple.
Adventurers from Three Towers raid a sea devil base in the flooded ruins of Hurth Nessk to discover they are the minions of Ozric the kraken
Hiro leads his clan to the Isle of Bones, where they make the Island of the Iron Mage the clans new home.
Introducing Alibongus, Banner, Peren and Snout. Adventurers from Oakhurst, who explore the ancient ruins; expel a tribe of beastmen become, defeat the exiled Black Circle enchanter Belak, destroy the Gulthas Tree and discover a strange metallic contraption Alibongus believes to be a teleportation gate constructed by the necromancer Skelos thousands of years ago.
Taarbo falls to Lokra's Legion - Chief Amarla's head adorns a spike above the main gate.
Adventurers from Oakhurst track down and slay a monster that has been terrorizing the village.
Banutre falls, a cunning Reaver band disguised as the defenders allies infiltrate the Fortress and open the gates to Lokra's legion. Much blood is shed and by morning the survivors are marched off in chains.
Alibongus, Banner, Peren, Ruprecht & Snout use the Skelos Gate in the Sunless Citadel. A strange demonic looking creature attacks Ruprecht in mid transit, he is never to be seen again. The surviving quartet materialise in frozen ruins high on the Serex Glacier, and are almost killed by Yeti's. Return to Oakhurst: Commission Teddy the Tailor to make cloaks from Yeti pelts Party agree's to take the Giant message to Chief Argul & a package from Huc to his daughter Belanthe in Pyriador
Banner, Peren & Snout take on three beastmen on a dodgy bridge foiling the ambush and routing the ambushers! Meet Athya. Camp with a strong patrol from Pyriador that includes Geeta Fix. Some PC's see luminescent eyes watching from the forest in the deep night.
Oakhurst party arrives in Pyriador. The Chief (Argul) is in the hills with many of the warriors looking for refugees from the neighbouring villages. His daughter Belanthe is in command. Belanthe, impressed, asks the adventurers to pick up a weapon shipment from Three Towers and return to her in Pyriador. The rendezvous is to take place on the night of the Flower Moon (7/3/2215) in the Shades Tavern. She gives the party a token to identify them as her agents. Later that evening Belanthe has the captured witch burnt alive in a wicker man ceremony dedicating the sacrifice to the adventures; the folk of Pyriador rejoice. Belanthe proclaims that she will double the bounty on live beastmen and giant captives for the wicker man to rapturous applause. During the festivities, a herder recommends asking the fisherman of Three Towers about the Blighted Swamp; she's heard a rumour they once found a golden goblet in a crab pot.
28.2.2215 Leave Pyridaor for Three Towers to pick up Belanthe's weapon shipment
Activity
Alibongus | 1 week scribing new spells + 1 week with Ba'Zeel seeking a magical rod |
Athya | 1 day scribing new ritual spells. That night a strange animal arrives during a violent squall. |
Banner | 2 weeks in 'The Bosses' dungeon lad (torture chamber) brewing potions |
Peren | 1 week's indoctrination into The Cult of the Great Serpent & hanging around in the Temple Library with Boa |
Voyage to the Isle of Bones in search of the legendary Greenblade of the Ammur. Passage to the Isle of Bones on the merchant galley Emperor of the Waves ii has been arranged. The Emperor ii has business in the mysterious southern port of Su Mel and on its outward journey will ferry the party to the (rumoured) location of the Greenblade in the dungeon of Keraptis. The Emperor ii will put back in at the ruins on the return leg of the voyage. Departed Three Towers 19.3.2215 Arrived Mage Island 23.3.2215 #Banner & Grizelda's Wedding Entered Keraptis Dungeon 24.3.2215
1# Peren destroys the iron trap door to the dungeon with Shatterspike. Meet Gena*, the soggy Ginosphinx, *Banner compliments and Athya's gift pleased Gena, not so much Alibongus abrupt demands. Gena warns party to be wary of 'dungeon security' and tells you she wants to leave, but the golden handcuffs in her contract won't allow it. Explore the tunnel east. Walkthrough green slime (everyone loses footwear). Find Hanging spheres traps, attack by a black pudding. As you leave the dungeon to rest, hear Gena say, "shit, here comes security." 1130AM Return to the safety of Hiro's Iron Ship, Grizelda's loving embrace and second breakfast. Short rest (1) Purchase dwarven clogs to replace footwear destroyed by the green slime. Alibongus conducts several identify and detect magic rituals. #2 1500 Return to the dungeon with Prokopikon (Kopi). Take the middle tunnel to the kelpie pool, defeat kelpies. 1530 Athya casts a water-breathing ritual. Tunnel north of Kelpie pool blocked by watertight iron doors. Party explores the eastern branch, where an oily section of tunnels spins counter-clockwise 10'ps. Snarla and Burket (adventurers turned caretakers) ambush party setting fire to the soil in the spinning tunnel. Party kills Burket & Snarla. #3 1600 Loot Burket and Snarla's chambers, setting off the explosive rune security on Snarla's spellbook (destroying spellbook), then activating stinking cloud security on a trapped chest. Determined to leave retrace steps to Kelpie pool, encountering Morgana and her entourage a large swarm of bats, the Golem 9 (a little worse for wear after walking through the green slime). Alibongus recognizes Morgana as the historical figure Iron Wolf, daughter of Iron Fist (Atlantean conqueror who took the Greenblade from the Ammur Nation). Morgana tells you that you have re-activated the dungeon by entering it, but with the mage Keraptis seemingly gone, the denizens of the dungeon are no longer held to his will, so things have changed. She offers you a deal. Retrieve the Greenblade from the western section of the dungeon and help her get back to the mainland, and she will let you go free. To show her honourable intentions, Morgana tells you about the Atlantean relic Wave north of the watertight doors, how to open the doors and about the huge crab that guards the treasure. Morgana advises you to take a breath and discuss her proposal. Short rests(2), Alibongus animates x 2 skeletons, Alibongus casts mage armour, Banner dark vision. 1730 Party attacks Morgana's entourage (swarm of bats and the golem 9) across the kelpie pool. #4 In the fight Morgana kills Athya and flees with the corpse into the eastern part of the dungeon. R.I.P. Athya 0630 25.3.2215 Returned to the safety of the Iron Ship & rested, party plans the next move. 26.3.2215 Pre-Dawn. Undead Athya brokers a deal that removes her and Morgana from the dungeon and liberates the carpet of flying from Alibongus. Peren picks up his Mithril Cuirass #5 27.3.2215 Dawn. Megrym joins the party 0600 Alibongus casts water breathing as a ritual 0610 casts mage armour 0630 Banner cast dark vision 0700 Clean green slime 0730 Party solves Golem riddle & 9 Joins party (Alibongus charges 9 with Witch bolt) 0745 Peren removes turnstile 0800 -0900 Build rope bridge across boiling mud cavern, fight/kill mimics, Skelebob activates dagger of venom retrieve Whelm. 0930 Second breakfast with Grizelda on the Iron Ship & Megrym fitted for new kit short rest 1. #6 1030 27.3.2215 Re-enter dungeon, through the water tight doors to the boiling lake kill gigantic crab garden. Alibongus is separated from the group during combat, he reseals the water tight doors and slips out of the dungeon. Banner makes friends with Wave aka Quint who saves the party from certain death from the boiling flood with a cube of force. Peren, Megrym, Kopi and Banner take the Cube of force 'ride' through volcanic tunnels, ejected from the white plume Mountain's 'spout'. The force cube thens roll down the mountain side, falls over the cliffs, crashes into the sea and sinks down to the lava reef on the sea bed. Where a large force of Ozric's mutant sahuagin lie in wait. Wave aka Quint 'takes one for the team' surrendering to the mutant sahuagin after they help the party return to the beach. 1130 Peren, Banner, Alibongus, Megrym & Kopi reunite on the beach. Soggy, scolded but much richer. 1230 finish short rest 2 #7 Cross the flooded pit, unarmoured PC's ambushed by ghouls (not surprised) in the sauna corridor. 9 ordered to stand guard at the southern entrance to the sauna corridor . Foil frictionless trap and avoiding certain death from Super-Tetanus 1330 27.3.2215 #8 Kopi catches up. Cross frictionless trap, find a north south tunnel. North is a room with a gravity defying stream flowing through the air. To the south the Aquarium of Deeath! 1400 27.3.2215 #9 Fight in the Aquarium takes a severe turn when Kopi goes down to a giant scorpion sting to the heart. As the giant crayfish & giant scorpions fight over Kopi buffet, his friends attempt to recover him. Initially, all goes swimmingly well; Megrym and Peren push the giant critters down the terrace so Albongus can rush forward to stabilize the downed priest. But party pooper Banner pops the beach ball of some sealions playing water polo on the other side of the Aquarium. The sea lions were no threat and had been enjoying the newly enlarged pool (following Alibongus fireball bonanza). Angered by 'Giant Crayfish Banner', the sea lions charge is devastating. Hard-pressed and down to single-digit HP, the party flee the Aquarium. In the escape, Megrym and Peren pass the unconscious Kopi (280lb in armour) smoothly between them like a heroic dhari ball-carrying back-row forwards. The sealions charge drains away as the 'fish' get out of the water. The sea lions give up the chase deciding to eat the dead aquarium critters instead. They particularly hated the mangy manticores, who regularly pooped in their tank. Party retraces their steps through the frictionless trap, taking respite in the sauna. But Megrym's ghoul sauna retreat is rudely and nearly fatally interrupted by a black pudding. Party finally checks out of the dungeon (with 9) for the day around 1530. Everyones tired from the big day out and happy to return to the safety of the Iron Ship c. 1600. 0900 28.3.2215 #10 Water breathing (ritual), find familiar (ritual) & mage armour (Alibongus) Reenter the dungeon - Gina warns of Pirates laying siege to Billy's office. 1000 28.3.2215 An epic battle between the party and pirates led by the infamous Zatara develops in the (now drained) aquarium. Spells cast: Shield of faith (Meg) Fog cloud (Deck wizard) / Dispelled by magic (Alibongus) Call lightning (Banner) Melfs acid arrow x 2 (Deck Wizard) Fog Cloud (2nd fills the corridor) #11 Kopi's Blow Off! (Round 8) Kopi blows the fog cloud away with a gust of wind, then sets about healing warriors and the wizard. Banner uses his mini storm to rain lightning down on the pirate snippers. Revitalized Peren and Megrym kill Zatara in an epic duel on the high terrace. Their leaders dead the remaining pirates' surrender. The second battle in the aquarium is over. Banner uses the prisoners as trap bait and free's Billy from his 'office.' Reunited Billy and Gena make a hasty exit, desperate to avoid Pinky and Perky. Still, the wicked efreets are waiting outside. Pinky and Perky speak in unison, growling flames drip from their mouths. "How we've waited for you to come we've been here all along And now that you've arrived Please stay a while And we promise we won't keep you long We'll keep you forever." 1100 28.3.2215 12# The grand finale Perky and Pinky's ambush fails. Outgunned, the invisible Efreeti make a hasty retreat.