Dain Beaumont
Master Arbiter of the Sequine Arbiter's Guild location.
saving throws
skills
Skills
Attacks
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Dain Beaumont
9 Level (0/64000 XP for level-up) Background Half-Orc Race / Species / Heritage Alignment
Monk
Level 9
Hit Dice: 9/9
1d8+2 Class 1
Level 9
Hit Dice: 9/9
1d8+2 Class 1
STR
12
12
+1
DEX
16
16
+3
CON
15
15
+2
INT
8
8
-1
WIS
12
12
+1
CHA
8
8
-1
58
Hit Points
Hit Points
+3
Initiative (DEX)
Initiative (DEX)
14
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
30 ft.
Speed (walk/run/fly)
Speed (walk/run/fly)
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+1 | Strength | |
+7 | Dexterity | |
+6 | Constitution | |
-1 | Intelligence | |
+1 | Wisdom | |
-1 | Charisma |
+3 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+1 | Athletics | STR | |
-1 | Deception | CHA | |
-1 | History | INT | |
+1 | Insight | WIS | |
+3 | Intimidation | CHA | |
-1 | Investigation | INT |
+1 | Medicine | WIS | |
-1 | Nature | INT | |
+5 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Shortsword | +7 | DEX | 1d6+3 | ||
Finesse, Light | |||||
Longbow | +7 | DEX | 1d8+3 | ||
Ammunition, 150/600 ft., Heavy, Two-handed |
Multiattack: The Scout makes two weapon melee attacks or two ranged attacks.
Tracker: The scout has advantage on survival checks to track a foe.
Wanderer: During a short rest the scout can find food and fresh water for him, provided that the land has such things.
Tracker: The scout has advantage on survival checks to track a foe.
Wanderer: During a short rest the scout can find food and fresh water for him, provided that the land has such things.
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Current Location
Species
Currently Held Titles
Age
45
Children
Sex
Male
Eyes
Dark Green
Hair
Long Black
Skin Tone/Pigmentation
Green
Height
6'2"
Aligned Organization
Other Affiliations
Comments