Sequine
Once a shining mountain city on the old world, now a floating island city surrounded by forest. This capital of arcane magic is the home for many of the sorcerers, wizards and bards of world.
Demographics
Primarily races from Qilorria, though many from Qinla'Un that showed strong talent in the arcane arts have also moved into the city.
Humans, elves, tiefling and dragonborn make up 70% of the population. Gnomes, dwaves and tabaxi make up an additional 25%, while the last 5% are mostly races from the new world.
Humans, elves, tiefling and dragonborn make up 70% of the population. Gnomes, dwaves and tabaxi make up an additional 25%, while the last 5% are mostly races from the new world.
Government
The city is run by the Arcane Council, who is made up of 13 members. The council is lead by Saren IV, whose great great grandfather helped teleport the city of Sequine to Qinla'un.
Infrastructure
Sequine mainly serves as a magical hub for the entire planet of Qinla'Un. Shops specializing in magical wares, and experts in nearly all magical arts work and study here. The Arcane University is also housed here in the cities Scholar's District. The city imports magical reagants from all over and seeks knowledge of sources of magical reagants as well.
Districts
- Lower District "The Wards"- Once called "The People's District", this area was hit hard by the teleportation of the city. Parts of the lower district were decimated and even cut in half during the teleportation process, and now many homes and businesses deal with constant structural issues. Thousands of homes still litter the lowest level of the city along with smaller shops and a tent city where the poorest live. There are two main means of access to the city from the ground level, including a teleportation altar and massive cranes that lift supplies up to the city.
- Mid District "The Scholar's DIstrict" - Primary level for the wealthy and most magically inclined of Sequine. This mid tier area consists of the majority of the trade shops and arcane study locations. The Arcane School of Mouriton can also be found in this district and many times of the day and night, students can be seen coming and going from the school to different shops and libraries to apprentice with local arcane spell casters as part of their studies. Two magically powered lifts grant people access to the mid level, though security is tight at these lift locations.
- Upper District "The Archon's District" - Location of the Arcanum Silacrum, the meeting place of the Archons of Fate. A few large palaces dot this level. Typically only those with special permission are allowed in this tier.
Assets
The Wards
Services
![](/images/markers/flat_white_inn.png)
5sp per bed, per night - Rooms come in 1, 2, and 4 bed varieties.
![](/images/markers/flat_white_tavern.png)
Sky City - 2gp, typical mead tasing of blueberry, and is very refreshing. Created to help prevent accidental falls from the city. Drinking this beverage prevents falling damage for the next 8 hours.
![](/images/markers/flat_white_tavern.png)
Vicious Mockery- 1gp, a strong (2) alcoholic liquor served as a shot. Typically purchased for entertainers to help phyche them up for their performance. Provides advantage on Constitution saving throws for 1 hour.
![](/images/markers/flat_white_baker.png)
+1gp per baked item - The bakery creates amazing bread that if consumed with a full meal, provides and additional +1d8 temporary hit points for 24 hours on top of any other temp hit points provided by the meal.
Solitary Plains Naan Bread - 1gp each - If comsumed during a short rest, hit dice spent to regain hit points cannot roll lower than their average (take the average rounded up if the die rolls less than average)
Solitary Plains Naan Bread - 1gp each - If comsumed during a short rest, hit dice spent to regain hit points cannot roll lower than their average (take the average rounded up if the die rolls less than average)
![](/images/markers/flat_white_guild.png)
![](/images/markers/flat_white_shipwright.png)
![](/images/markers/flat_white_militarygeneral.png)
The Wards - Shops
![](/images/markers/flat_black_cartographer.png)
![](/images/markers/flat_black_ancient_column.png)
![](/images/markers/flat_black_supplies.png)
![](/images/markers/flat_black_tannery.png)
![](/images/markers/flat_black_swords_crossed.png)
![](/images/markers/flat_black_market.png)
The Scholar's District
Services
![](/images/markers/flat_white_inn.png)
40gp per night - Rooms can sleep up to 2 people and include a large single bed, study desk, and magical locking chest to protect goods.
A wizard who takes a long rest here may copy a scroll for 75% of the normal cost to do so, and may make their attempt with advantage.
A sorcerer who takes a long rest here gains 2 additional metamagic points to spend until their next long rest.
A bard who takes a long rest here gains 1 additional use of bardic inspiration until their next long rest.
A wizard who takes a long rest here may copy a scroll for 75% of the normal cost to do so, and may make their attempt with advantage.
A sorcerer who takes a long rest here gains 2 additional metamagic points to spend until their next long rest.
A bard who takes a long rest here gains 1 additional use of bardic inspiration until their next long rest.
![](/images/markers/flat_white_winery.png)
Prismatic Ale - 5gp per mug, A bubbly citrus ale that changes the consumer’s hair color to one of the colors of the rainbow until their next long rest.
Astral Rose - 50gp per bottle, a beautiful rose wine that actively creates a whirlpool within the bottle at all times. Serves 4 glasses. After consuming a glass, the creature may teleport as per the misty step spell 1 time in the next 24 hours.
Astral Rose - 50gp per bottle, a beautiful rose wine that actively creates a whirlpool within the bottle at all times. Serves 4 glasses. After consuming a glass, the creature may teleport as per the misty step spell 1 time in the next 24 hours.
![](/images/markers/flat_white_theater.png)
Shops
![](/images/markers/flat_black_alchemist.png)
200gp - Offers specialized Training for herbalism kits, alchemy supplies, and poisoner's kits.
![](/images/markers/flat_black_book.png)
![](/images/markers/flat_black_hatter.png)
![](/images/markers/flat_black_jeweler.png)
![](/images/markers/flat_black_enchanter.png)
The Archon's District
![](/images/markers/flat_white_city.png)
Guilds and Factions
- The Arcane School of Mouriton - This arcane school was founded nearly a thousand years ago, before Sequine ever existed. It was once located on the western shores of Qilorria before it was magically moved to Sequine, where it floated next to the city, connected by long magical bridges. It stayed this way until 210 ANW when Sequine was being prepared for mass teleport to the new world to save it from the coming disaster. To ensure no part of the school was lost, it was quickly "landed" in the Scholar's District of the city, though not quite perfectly. It survied the trip, and ever since has been common ground for those seeking arcane knowledge, or full schooling in arcane arts.
Students of any age spend 7 years in the school learning basic spells, and eventually graduating to become hard working members of the city, or even members of the Arcane Council. The school welcomes are arcane practitioners, however, Warlocks of the Fiend are not welcome on school grounds.
Travelers may obtain a day pass to use the school library for research at a rate of 5g per day.
History
Sequine was founded in 25 ANW as a way to unite the most powerful arcane spell casters on Qilorria to find a way to the new world. Shortly after its founding, the arcane school of Mouriton moved itself to the city to bring the brightest minds of the arcane together.
Geography
Sequine is a floating city, held together by powerful arcane magic and large resonating crystals deep inside the grounds of the city. Surrounding the city are mainly jungles and forests.
Maps
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Sequine
The floating city of Sequine, once the arcane epicenter of Qilorria before that world was destroyed roughly 300 years ago. Home to the Arcane Council and the arcane school of Mouriton.
Founding Date
25 ANW on Qilorria, 210 ANW on Qinla'Un
Type
Large city
Population
40,000
Owner/Ruler
Owning Organization
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