Ferron's Shield
This large city, founded by the combined efforts of hundreds of Clerics and Paladins, was the capital city for those divine classes during the early days right after the new world of Adghal'Un appeared in the sky in what is now considered 0 ANW.
Demographics
Around 90% of the population were practicing clerics and paladins, with the rest being specialized craftsman that would support the city.
Government
Initially ruled by Ferron Greathammer, but after founding the city, he formed a council that would help make decisions for the people of the city and move research forward toward getting to the new world. Together they formed the organization of Ferron's Legacy and created the modern Ferron Calendar which is still in use today.
Defences
Surrounding the city is a magical field of divine energy that protects the city from invaders. Initially this was not needed, but their appearance on Adghal'Un led to an invasion by a race of creatures called the Locus from the northern continent of the new planet. They somehow followed them back to Qilorria and assaulted the city enough times to cause the city to develop a massive divine barrier that would protect the members of the Legacy that were projecting themselves to the new world.
Industry & Trade
The city was the largest producer of heavy weapons and armor on Qilorria. They used the funds this brought in the pay for the expeditions to the new world. Goods produced in the city would be sent to the nearby city of Crossroads where it could be sold and the profits returned.
Guilds and Factions
The founding of Ferron's Legacy occurred here in the year 3 ANW, shortly after the construction of the city began.
History
Construction of the city began in 2 ANW and took 13 years to complete. Led by Ferron Greathammer, a powerful male dwarf paladin, other clerics and paladins traveled with him into the cold regions of northwest Qilorria. Here, nestled between two mountains, the city was able to grow quickly without much interruption, the only exception being the local barbarian tribes. These were quickly bought off to avoid conflict.
As construction continued, Ferron decided to create a council to make this collection of divine spellcasters easier to manage, and within a year, this council created the official organization calling themselves Ferron's Legacy. This new council took control of development of the city, as well as researching ways to get to the new world using their combined divine magic. After 13 years of construction, the city was finally finished, but the council was no closer to finding a way to the new world. The group eventually decided that physically traveling to the new world with their current divine powers was impossible, but researching long distance astral projection combined with project image spells became the focus as this could potentially get some of their kind there to explore. This research eventually led to the creation of a new and powerful 10th level spell they deemed divine projection. This divine projection spell allowed a creature that it was cast upon to project a physical manifestation of themselves to a near infinite distance away. This projection was physical and not an illusion, but had multiple major flaws:
As construction continued, Ferron decided to create a council to make this collection of divine spellcasters easier to manage, and within a year, this council created the official organization calling themselves Ferron's Legacy. This new council took control of development of the city, as well as researching ways to get to the new world using their combined divine magic. After 13 years of construction, the city was finally finished, but the council was no closer to finding a way to the new world. The group eventually decided that physically traveling to the new world with their current divine powers was impossible, but researching long distance astral projection combined with project image spells became the focus as this could potentially get some of their kind there to explore. This research eventually led to the creation of a new and powerful 10th level spell they deemed divine projection. This divine projection spell allowed a creature that it was cast upon to project a physical manifestation of themselves to a near infinite distance away. This projection was physical and not an illusion, but had multiple major flaws:
- Although the projection was physical, the creatures actual body was left behind in a state of suspended animation, similar to the astral projection spell. This meant it had to be protected from outside influences.
- The projection took none of the gear the creature had with it on it's journey. It would appear naked, and would need to find local resources to explore the new world.
- Targeting a very specific location became nearly impossible depending on the distance the creatures projection traveled. This meant that the travelers ended up in a cold wasteland on the northern continent of the new world... far from a decent place to begin a settlement with zero resources possible to bring.
- To make the connection physical and not just a illusion, the creatures soul would be tied to their projection and their physical body at the same time. This meant that if either their projection body or their original one were to die, the creature itself would die as well.
- Only the most powerful divine clerics could cast divine projection on others, leaving them behind on Qilorria and unable to assist on the new world as they spent weeks concentrating on the spell.
RUINED SETTLEMENT
210 ANW
Founding Date
2 ANW
Alternative Name(s)
CIty of the Divine
Population
8,000
Owning Organization
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