Formed from the The Endless Ocean, Solith rises above the near-endless waters of Ravare.
A recording of all events that occur on Solith.
Formed from the The Endless Ocean, Solith rises above the near-endless waters of Ravare.
Solith gives birth to the continents first sophontic race: the Jotunkith. These gigantic humanoids were created to be the land's perfect servants with their innate connection with nature and its elemental forces.
Believing the Jotunkith to be irrevocably corrupted by the teachings of the Tuathans, Solith gives birth to her second sophontic species. This race of hardy humanoids were not coddled like their larger kin, but were forced to survive a brutal and unforgiving world. The Garkith became the greatest survivalists on the continent and claimed its heart as their homeland, proving only they could truly thrive in the inhospitable Throat of the World.
Out of the supremacy wars, a nameless dwarf lord rises out of the bloodshed as the divine incarnation of war itself. He becomes Gaul, the Lord of War, and he would go on to dominate the dwarven people and shape them into an empire built to further his glory.
The dwarves cement their claim over the entirety of the Frosted Expanse, becoming the dominant race in the region and enslaving any non-dwarf foolish enough to stick around. The giants that were once prolific in the Frosted Expanse are driven nearly extinct as a result and the Udrithi Kingdom is born.
Gaul crowns the new dwarven kingdom with a new, opulent capital named Kalur-Alnis as the seat of war.
After bringing the dwarven people to heel and securing their ancestral land, Gaul sets his eyes on all of Solith and begins his conquest of the entirety of Moorwald. Thus the Udrithi Empire is born and its war machine begins to tear across the land in earnest to fuel their growing empire.
Arriving from lands far from Solith, the First Men crash into the Jagged Expanse. It takes them little time for them to start their crusade against the Beastfolk.
Turning their backs on the old ways, a group of First Men and Garkith take up the worship of the Primordials, ancient deities said to originate from Solith. They travel deep into the Stygian Throat and make peace with the natives of the Throat of the World.
The Wendigos appear and begin to cripple the First Men as they are stretched thin fighting on multiple fronts.
Known as the burial place for Lady Death's firstborn, Bastion is founded by Lady Death herself and is blessed as sacred ground for Lady Death and Elias.
The First Men prove difficult to expel from Haven's shores and they quickly set down strong roots but as the Wendigos begin to ravage them they sue for peace with the centaur. A pact that so long as Beastfolk did not enter their territory the First Men would keep the Wendigos at bay.
Shadiym, in a fit of unbridled rage, descends from the heavens for unknown reasons to swallow the southern peninsula of Haven. The Primeval Expanse, homeland of the Saheels, is obliterated from the continent and brings the Crocodilefolk to the brink of extinction. The Shardtooth Range rose from the earth and halted the torrential ocean floodwaters that cleansed the region of life. Following the disaster, Shadiym cused the land with an eternal draught that gave birth to the inhospitable salt desert that makes up the Parched Expanse today.
Summoned by the violence brought upon Haven, the Titan Bemyriq rampages across the Solemn Expanse.
The Udirkith Empire clashes with the giant Jotunkiths as food becomes more and more scarce. And after nearly a quarter of a century, the dwarves finally push the giants out of the Moorwald and up into the Crimson Throat.
As the two brothers struck down the Titan Bemyriq, her ichor seeped around their feet until they could stand no longer. Ancient oaths were spoken and the blood of the Titan was consumed. Together they achieved divinity.
Gaul sets his sights on the lofty peaks of the Throat of the World and carves a warpath across the Crimson Throat, forever staining the mountainsides with the crimson blood of those who dared stand against the Udirkith Empire.
The entire Moorwald region falls into the iron grip of Gaul's empire yet still his lust for more grows and he quickly sets his eyes on more distant territories.
Traveling from their home continent of Moorwald, the first Dwarves arrive in the Throat of the World and their scouts begin to explore Haven. Their reasons for journeying so far have been buried and forgotten by time.
Gaul's keep is erected up from beneath the ice sheet. Thus cementing Gaul's power in the region and the Udirkith turned their eyes to the stygian throat.
First contact between the Udirkith and First Men.
Armed with superior craftsmanship and extensive military training, the Udirkith conquer much of the Throat of the World and descend upon the humans and beastfolk of Haven.
Flooded with a large supply of Blackstone, the Udrithi Empire begin to experiment with the strange material to bring further glory to the empire. Those who mined the Blackstone were changed by its strange magic, becoming the Blackhill Dwarves of today.
First Men forces push deep into the Uderkith controlled Throat of the World. Assaulting the very steps of Gaul's Keep.
With the fall of Gaul the Udirkith sue for peace, creating a tentative peace with the First Men. The First Men simply had to sit by and watch as the once great empire collapsed in on itself.
Historically the first Festival of Resurgence was the largest gathering of druid and Beastfolk in Haven's History. Brought together for the singular purpose of bringing new life to the Glass Sea. It was then agreed that this gathering must take place every 200 years to keep the Verdant Expanse a paradise.
The empire crumbles as divisions become untenable and harsh breaks form in the ideology of the once united dwarves. Those whose ancestors had fought the bloody campaign to hold the throat against the First Men found kindred spirits in the warrior race becoming the Mountain Dwarves of today. While those dwarves that still clung to the ideals of Gual clawed for what little power they could in Haven and the Stygian Throat and became the Blackhill Dwarves.
As the war between their deities beings to lay waste to Los'Mozakas, the ancient Eld decide that travel through the Wyld is safer than staying in their homeland.
Though the journey through the Wyld stole their identities, the Eld, declares themselves a new people as they finally escape the timelost jungle and venture into Haven.
In an attempt to understand and study the source of the Resting River, a group of Dwarves settle the town of Restbrook. After a few years, the hamlet became a resting place for travelers heading to and from the Western half of the Verdant Expanse.
Elias summons Orten Black from the Abyss itself.
Slowly built with reverence and respect for the land, the temple was nothing less than a masterpiece hidden away in the Throat of the World.
The stabilizing properties of Ichor are discovered within Seawatch.
Stranded from their distant home the Kushtaka find themselves on the island they would come to call home for generations.
Founded in secret on the southern tip of Solith, conquistadors from Helt constructed a military fortification from which to explore the continent.
The goddess of death is slain by her fellow gods and the world descends into decades of turmoil.
As the Unfallen begin to rise, the nations of Solith begin to find the cause of the growing "undead" problem. Hundreds of Necromancers are slaughtered, tortured, or executed in the largest witch hunt in Solith's history. It did little to stop the growing hordes of starved, raging Unfallen that began to appear all over the world. But as the reality of the harsh new world sets in, many of these deaths are called into question and the practice quickly disappears across Haven.
Several pious clerics and dutiful followers of their gods work together in an attempt to raise the undead back to true life. Of the 30 volunteers who began the undertaking only 4 survive with nothing but sorrow and disappointment to show for their efforts.
Carefully constructed of Blackstone and Steel, the first soul is placed within a Blackstone Vestige.
Rebranding itself as the Gravehunter's Guild, the ex-Huntsman's Guild now focuses on slaughtering hordes of unfallen and destroying for the various graveyards and mausoleums that they crawl out of. Many Hunstmen leave, not having the stomach for the dangerous nature of their new tasks.
The great Stonekeeper tribe, now beaten and battered comes together to perform their sacred rituals and carve their history into stone.
"Hundreds of Gravehunter's gather to march upon Death's Cradle. Though the battle was considered a success, enough bodies lay in ruin to build the foundations of Shatterhold. First step is 3021 of Midflame."
The worst storm in recent history breaks against the coast of the Black Sea, flooding settlements and decimating the land. Many coastal cities still survive the raging storms that drift in from the sea in bunkers made after that great storm.
Considered by most, the greatest master of the Unseen Order disappears from within the temple. He is believed dead and a month-long funeral is held for the honored prophet.
Out of season, Shadiym returns to Haven and lays waste to the coastline. For the first time in countless centuries, his full form was visible to the people of Haven. He was able to be seen from Shardholm to Verdant.
After the Waywatcher Pact free Draaken from his prison in the Dlaken Plains, the titanic Godbeast sets in motion an ancient prophecy to resurrect Lady Death. Journeying across Haven with the Gravehunter Pact, he attempts to enlist the help of the other Godbeasts in slaying the ageless master of Telt and freeing the Lady of the Lake from her imprisonment. After a brutal battle and the destruction of much of the town and its prophetic inhabitants, Orten Black is slain and banished back to the realm from which he originated.
The Waywatcher Pact, following the machinations of Tennant and Ram, resurrect Lady Death in the sorrowful pit of Death's Cradle by sacrificing her child Elias. Across Solith the ripples of her rebirth are felt as death returns renewed to the continent. Ram escapes into realms unknown and Tennant ascends to fill his place among The Nine.
Following fifteen generations of enslavement, Blackhill families finally work off the debt forced upon them by the sophonts of Haven. Over the next decade, every Blackhill Dwarf is finally freed from servitude.
As Elias perishes in Death's Cradle and his angels fall from divinity, the secrets once kept by Lady My'yrna are laid bare to the world. First Men towers appear across Solith and Humanity's most ancient secrets may soon find themselves revealed to the world.
The tortured souls of the Unfallen, once bound in prisons of rot and anguish, are freed from the torturous agony of Lady Death's fury against the living. A new species of sophont is born and the reviled Unfallen flock to Bastion where the Goddess of Death now Unfallen holds court. Similar sanctuaries for the Undead appear across Haven as the Unfallen spread across the continent, finding new purpose as traders and herders in the reborn world.
With the Unfallen hordes now organizing into nomadic societies, they empty much of Death's Cradle at the behest of Lady Death and her Archangels. As the Verdant Expanse is flooded with newly sentient Unfallen, tensions rise to a breaking point. Though the Undead pose no true threat, Beastfolk across the Verdant struggle to live alongside the Unfallen and many innocent lives are lost as a result. Meanwhile, Ravenpeak is the first capital to open its gates to the Unfallen and welcomes large numbers of them into their society. As some accept the newly sentient Undead, Ikati and her Pride successfully fend off Unfallen pilgrims attempting to find sanctuary in the jungles of Flyte. While the Unfallen Goblins of the Parched Expanse meet similarly abysmal fates as thousands die to the flesh-stripping sand storms.