Formed from the The Endless Ocean, Solith rises above the near-endless waters of Ravare.
A recording of all events that occur within the Throat of the World.
Formed from the The Endless Ocean, Solith rises above the near-endless waters of Ravare.
Believing the Jotunkith to be irrevocably corrupted by the teachings of the Tuathans, Solith gives birth to her second sophontic species. This race of hardy humanoids were not coddled like their larger kin, but were forced to survive a brutal and unforgiving world. The Garkith became the greatest survivalists on the continent and claimed its heart as their homeland, proving only they could truly thrive in the inhospitable Throat of the World.
Arriving from lands far from Solith, the First Men crash into the Jagged Expanse. It takes them little time for them to start their crusade against the Beastfolk.
Turning their backs on the old ways, a group of First Men and Garkith take up the worship of the Primordials, ancient deities said to originate from Solith. They travel deep into the Stygian Throat and make peace with the natives of the Throat of the World.
Gaul sets his sights on the lofty peaks of the Throat of the World and carves a warpath across the Crimson Throat, forever staining the mountainsides with the crimson blood of those who dared stand against the Udirkith Empire.
The construction on a training ground for the Unseen Order begins.
The entire Moorwald region falls into the iron grip of Gaul's empire yet still his lust for more grows and he quickly sets his eyes on more distant territories.
Traveling from their home continent of Moorwald, the first Dwarves arrive in the Throat of the World and their scouts begin to explore Haven. Their reasons for journeying so far have been buried and forgotten by time.
Dwarven agents begin to convert Garkith tribes in the Throat of the World to serve in Gaul's Empire, secretly moving military assets deep into the nearly impenetrable mountain range.
Gaul's keep is erected up from beneath the ice sheet. Thus cementing Gaul's power in the region and the Udirkith turned their eyes to the stygian throat.
First contact between the Udirkith and First Men.
The Gaze of Giants begins construction at the western edge of Throat as Gaul prepares to conquer Haven as he conquered the Throat.
Armed with superior craftsmanship and extensive military training, the Udirkith conquer much of the Throat of the World and descend upon the humans and beastfolk of Haven.
Flooded with a large supply of Blackstone, the Udrithi Empire begin to experiment with the strange material to bring further glory to the empire. Those who mined the Blackstone were changed by its strange magic, becoming the Blackhill Dwarves of today.
First Men forces push deep into the Uderkith controlled Throat of the World. Assaulting the very steps of Gaul's Keep.
With the fall of Gaul the Udirkith sue for peace, creating a tentative peace with the First Men. The First Men simply had to sit by and watch as the once great empire collapsed in on itself.
The Udirkith begin to bicker and skirmish amongst themselves, turning on each other as they vied for the crown of the Udirkith Empire.
The empire crumbles as divisions become untenable and harsh breaks form in the ideology of the once united dwarves. Those whose ancestors had fought the bloody campaign to hold the throat against the First Men found kindred spirits in the warrior race becoming the Mountain Dwarves of today. While those dwarves that still clung to the ideals of Gual clawed for what little power they could in Haven and the Stygian Throat and became the Blackhill Dwarves.
Slowly built with reverence and respect for the land, the temple was nothing less than a masterpiece hidden away in the Throat of the World.
The Unseen Order and Garkith tribes come together to create the small thriving city of Batmunkh Sekka, a fortified city of stone that once belonged to the dwarves.
The goddess of death is slain by her fellow gods and the world descends into decades of turmoil.
As the Unfallen begin to rise, the nations of Solith begin to find the cause of the growing "undead" problem. Hundreds of Necromancers are slaughtered, tortured, or executed in the largest witch hunt in Solith's history. It did little to stop the growing hordes of starved, raging Unfallen that began to appear all over the world. But as the reality of the harsh new world sets in, many of these deaths are called into question and the practice quickly disappears across Haven.
As the Unfallen began to ravage the rest of Haven, many of the Unseen Faith began to seek refuge in the temple. Its population tripled over the following year.
The last great city of the northern peaks is abandoned to the undead scourge and the mountain snows. A once-prosperous region is now reduced to nothing more than nomadic tribes and secluded monasteries. Great secrets are lost to the biting wind and freezing snows, never to be seen again.
The great Stonekeeper tribe, now beaten and battered comes together to perform their sacred rituals and carve their history into stone.
A dark winter where countless lives were lost to the environment, and each other.
Considered by most, the greatest master of the Unseen Order disappears from within the temple. He is believed dead and a month-long funeral is held for the honored prophet.
The Vessel of Thanatas wipes out the Garkith tribe at Ryloth after a vile sickness begins to decimate their kin.
The Waywatcher Pact, following the machinations of Tennant and Ram, resurrect Lady Death in the sorrowful pit of Death's Cradle by sacrificing her child Elias. Across Solith the ripples of her rebirth are felt as death returns renewed to the continent. Ram escapes into realms unknown and Tennant ascends to fill his place among The Nine.
As Elias perishes in Death's Cradle and his angels fall from divinity, the secrets once kept by Lady My'yrna are laid bare to the world. First Men towers appear across Solith and Humanity's most ancient secrets may soon find themselves revealed to the world.
The tortured souls of the Unfallen, once bound in prisons of rot and anguish, are freed from the torturous agony of Lady Death's fury against the living. A new species of sophont is born and the reviled Unfallen flock to Bastion where the Goddess of Death now Unfallen holds court. Similar sanctuaries for the Undead appear across Haven as the Unfallen spread across the continent, finding new purpose as traders and herders in the reborn world.