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Izzet League (izz-ET)

The Izzet League are charged with attending to Ravnican civic works, including water supply systems, sewers, heating systems, boilers, and roadways. In addition to carrying out these functions, the Izzet members — obsessive, keen, and creative intellectuals, who often have short attention spans — are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results. Unlike the other guilds, the Izzet do not openly strive for hegemony of the city and the plane. Instead, integral to the Izzet League, a guild of masters of both theoretical and applied science and spellcraft, is the passionate seeking of, and thirst for, knowledge. Combined with their drive for discovery and child-like curiosity, the brilliant but capricious and whimsical Izzet magewrights jump to and from ideas as they see fit, discarding old ideas for new ones that attract their attention. In this regard, they can be likened to ambivalent or benevolent mad and absent-minded scientists/professors.   Similarly to the Cult of Rakdos, the Izzet League, with its worship of its parun and guildmaster of the Izzet League, Niv-Mizzet, has been described as a cult of personality.

Public Agenda

The Izzet League is responsible for the world-city's civil engineering works and new magical developments

Demography and Population

Izmundi The servants of Niv-Mizzet who make up his personal court are referred to as the Izmundi.[18] Niv-Mizzet uses them to guide his machinations and to keep him abreast of the happenings in the wider world. The Izmagnus are the most powerful members of the Izmundi court, and form a smaller board with five to seven members (some members' identities remain secret) who serve as Niv-Mizzet's closest advisors. Even members of the Izmagnus are not privy to Niv-Mizzet's highest-level plans and goals.   Chemisters, blastseekers and mech-mages The Izzet chemisters are alchemists who forge mizzium and other elements into arcane tools. They experiment with new alloys, energies, and runic markings. The chemisters are highly competitive, which often leads to spirited rivalries and petty in-fighting. Blastseekers are Izzet mages who wield and control the arcane tools devised by the chemisters. Sometimes the blastseekers manipulate orbs of elemental energy that float in mutual orbits, crackling concentric disks of power, or streams of lava-bubbling water. Izzet blastseekers and chemisters might have up to forty attendants, most of whom are vedalken, due to their natural focus and organizational skills. Mech-mages make use of all sorts of inventions and artifacts.   Weirds Supposedly created during the Katazar-Razblat Elemental Symposium, weirds are the semi-sentient, walking-paradox result of a fusion of elementals of opposing elements, of fire and water and of earth and electricity. Weirds are a creature type unique to the Izzet League, and function as ubiquitous lab assistants and "pets" of Izzet League members.

Inspiration. Experimentation. Innovation.

Maps

  • Nivix's Hall of Izmagnus
    A hall and collection of labs that make up a small portion of the colossal Guildhall Nivix. This one is the workspace of the Izmagnus Galltus.
Type
Research, Think Tank
Capital
Alternative Names
The Magewrights
Leader
Government System
Magocracy
Controlled Territories
Notable Members

Articles under Izzet League


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