Silvanus

Silvanus

Medium Wood Elf, Lawful Neutral

Armor Class 14 (studded leather)
Hit Points 78 (12d8 + 24)
Speed: 40 feet

STR

14
( +2 )

DEX

14
( +2 )

CON

14
( +2 )

INT

11
( +0 )

WIS

17
( +3 )

CHA

12
( +1 )

Saving Throws WIS +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Perception +8
Languages Common, Elvish
Challenge Rating 6
Proficiency Bonus 3

Spellcasting. Silvanus can cast a 5th-level spellcaster. His spell casting ability is Wisdom (spell save DC 15, +7 1d20+7 to hit with spell attacks). He has the following druid spells prepared:   1st level (4 slots): entangle, longstrider, speak with animals, thunderwave, flame blade   2nd level (3 slots): barkskin, hold person, ray of enfeeblement. spike growth   3rd level (3 slots): erupting earth, stinking cloud, dispel magic, meld into stone   4th level (2 slots): blight, evard's black tentacles, grasping vine, wall of fire   5th level (1 slots): awaken, cloudkill

At will: Cantrips (at will): druidcraft, poison spray, guidance

3/day: Blight Touch (3/Day), Melee Spell Attack: +6 1d20+6 to hit, reach 5 ft., one creature. Hit: The target must succeed on a DC 14 Constitution saving throw. The target takes 10 3d6 poison damage plus 10 3d6 necrotic damage on a failed save, or half as much damage on a successful one.


Mask of the Wild (Special) Silvanus can attempt to hide even when he is only lightly obscured.   Sneak Attack (Special) Once per turn, Silvanus can deal an extra 3d6 damage to one creature he hits with an attack with a finesse or ranged weapon if he has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and he doesn't have disadvantage on the attack roll.

Actions

Elven Sickening Longsword. Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 8 1d8+3 slashing damage, or 9 1d10+4 slashing damage if used with two hands, plus 7 1d8 poison damage.   Elven Longbow. Ranged Weapon Attack: +7 to hit 1d20+7 , range 150/600 ft., one target. Hit: +7 1d8+3 piercing damage + 3d8 poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Children

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