Hunters and Woodsmen
Career
Career Progression
Hunters generally start as ordinary members of the pack who have shown a great deal of competence for hunting and trapping, graduating into official hunters after months of working with other pack members. They will generally join hunts with more senior hunters until capable of hunting on their own. Skills in hunting are taught very early on, and it's not uncommon for them to work in tandem with caretakers in educating the pack's children in the necessary skills to provide food, such as bow hunting, trapping, and fishing.
Hunters in particular have a set of rigid trials to test their capabilities, most often involving trapping various animals unharmed. One such early trial is to capture and tame a wild horse and bring it back to the pack without equipment or bringing harm to the horse. Other trials to officially become a hunter involve using Ferventi's boon to hunt by one's self and take down large prey to provide for the whole sect alone within a short amount of time, testing the aspiring hunter's capabilities not only in quickly and easily killing prey but choosing the proper prey from the get go.
Hunters and woodsmen alike don't often retire into other roles among the pack, often staying within the role their entire lives and are the role that most others within the pack retire into.
Payment & Reimbursement
As is commonplace with all members of the pack, members are paid in can vary depending on location- Packs that are far out from most civilization and rarely interact with such are generally not paid in money but in goods, while those who are are usually compensated with the region's local form of currency, though they can personally appeal to their group's leader for other forms of payment such as settling their debts, goods, services, and perks.
Hunters earn fairly regular pay, being paid throughout the year and are generally given bonuses during hunting seasons when there is plentiful prey, such as late summer and early fall in preparation for the long brutal winter. Unlike most other roles within the pack, hunters are subject to heavy penalties if they carry out their duties incorrectly, such as the animals they kill going through unneeded pain, poaching, or overhunting. Woodsmen also face similar penalties for over gathering and clearcutting.
Other Benefits
Hunters and woodsmen are both well respected roles within the pack and generally looked up to by younger members. They also typically have extremely close relationships with other members of the pack and are typically quite involved with their entire community.
As providers of food, hunters and woodsmen both are generally given their first choice in food and ingredients.
Perception
Purpose
Hunters and woodsmen are essential roles to keeping the pack running, with the bulk of their duties centered around providing and processing food for the group. Although other roles, such as caretakers, also often cook, the bulk of food preparation is done by this role.
Hunters, as their name suggest, are those who hunt prey for the group and thin out populations of problem animals. Their kills are brought back to the pack and hunters will generally butcher and process the meat themselves, making use of as much tissue as possible, and will prepare it to be either eaten or stored for later in the year. They are often directed by caretakers to restock the group's food supply and when to go on another hunt or to change the type of prey they bring back, such as replacing a hunting trip with fishing. Hunters also often work closely with craftsmen within the pack if they are not one themselves, tanning leather, repairing armor and tents, and crafting clothing out of the materials they created by hunting in the first place.
Woodsmen typically fill the role of gatherers within the pack. Woodsmen will chop down dead trees and foliage, gather firewood, stones, and logs, and also harvest native plants for use. Plants gathered can be used for crafting, medicinal use, or as a food source. It's not uncommon for woodsmen to also maintain the region their group is within by gathering seeds of the native flora and replant them in areas devastated by natural disaster or humanoid intervention, restoring the environment and providing homes and food sources for local wildlife.
Both roles are critical to the pack's functionality, as most sects cannot provide for themselves and their animals solely through trade. Both roles also often overlap heavily with caretakers in their animal husbandry roles, caring for the pack's own animals and mounts. Both roles also routinely take part in trapping and fishing.
Demographics
These two roles often have a much higher proportion of those filling them to be quite young or to be elderly members of the pack, due to their job's duties being seen as much more easy going and lower risk of extreme failure. Warriors and caretakers alike also often retire into the role of a hunter or a woodsman.
Operations
Dangers & Hazards
The role sees many more hazards than those of caretakers or leaders in their day to day life. Hunters and woodsmen alike can be subject to injury from both the environment and wildlife alike. Although uncommon, hunters and woodsmen can also get lost themselves in territory not yet or properly scouted by navigators, oftentimes this occurs when young hunters follow prey too far and are driven by their inexperience to get a good haul.
Demand
Essential to function
Legality
Hunters and woodsmen among the pack are often subject to legal scrutiny, especially in areas that are not ruled by the gods. Oftentimes, hunters typically do not hunt with a license if their pack is highly nomadic and may come under fire for illegal hunting and technically poaching in different jurisdictions depending on local law. Woodsmen also come under some legal scrutiny themselves, as gathering plants and materials from the wilds may be illegal in some areas and often they plant native flora in areas not their own.
Other Associated professions
Related Locations
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