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Character creation

A step-by-step guide to creating a playable character. It is pretty thorough, but if it is your first time creating a character from scratch without an automated program to fill in a character sheet, you might want to grab an experienced friend or look up a guide. The articles are sorted in the recommended order, but you will need to reference some of them more than once to keep track of aspects that affect your characters' total ability scores, skill proficiencies, and so on.

Ancestry & Culture

Ancestry is your characters genepool. Rebia is a multicultural world with travel being fairly accessible. As a result, people have migrated and intermingled throughout history and don't talk much in terms of species. Instead, they talk of belonging to a certain nation, province, or culture. Your character's ancestry helps determine how your character looks, and what traits they get from it. There are 3 sapient species that cannot cross-breed, and 9 ancestries that can be combined in any number of ways.
Culture affects things like languages, starting equipment, and proficiencies. There are as many cultures as there are ancestries. This defines what you're character has learned growing up, and what traditions and languages they might have gained from it. Culture is of course much larger than this, and the things mentioned here are simply those that affect your gameplay in the character sheets.

Background

Your background explains part of your backstory from before you became an adventurer. It could be a profession, a way of life, or a formative event in your past for example. Some backgrounds can also give you things that affect your stats on the character sheet such as extra languages, proficiencies, or wealth. In this article, you can view a full list of the available backgrounds from official material, as well as read up on the backgrounds created specifically for this world. Background is a great way to make your backstory something that you can use in gameplay.

Starting Equipment

Your starting equipment is determined by your class. All official WoTC standard starting equipment is available, along with the addition of renaissance firearms. If you would rather start with gold to purchase equipment with, you use the rules for starting wealth based on class found in PHB p.143. Some backgrounds also provide extra gold for your character.

Class

Your class determines in what way your character contributes to the group in the adventure. It determines what kind of actions you can take, how you deal damage, and the unique way you can aid your fellow adventurers. This is not the same as a profession and doesn't have to affect the way you roleplay them. All official WoTC classes and subclasses are allowed. Your character gains special class features and proficiencies centred around it. Consider what you find the most fun to be able to do in the game, and what you want your character to be good at in a fight. Do you like dealing a lot of damage or aiding your friends? Charge at the frontlines or hide in the shadows?


Cover image: by Sabina Lind-Åkerblom