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Bandit

Bandits are found on the outskirts of many communities, preying on them like a wolf would prey on a herd. Some are there by choice; many more are outlaws and unable to return to their homes without severe repercussions.

Homelands: All.

Occupational Skills: Intimidate +10%, Hide +30%, First Aid +10%, Primary Weapon (pick a cultural weapon) +30%, Lore (Animal or Plant) +10%, Secondary Weapon (pick another cultural weapon) +10%, Survival +30%, Shield (pick type) +10%, Track +10%.

Standard of Living: Destitute.

Base Income: None.

Cults: Babeester Gor, Black Fang, Eurmal, Maran Gor, Odayla, Orlanth, Seven Mothers, Storm Bull.

Favored Passions: Love (family), Loyalty (band), or Hate (authority).

Ransom: None.

Equipment: Cultural weapons, leather skirt (1 pt. protection), heavy leather cuirass (2 pts. protection), sleeping roll, booty worth 1D100 L.

Type
Illicit

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