Cult of Lhankor Mhy
Lord of Knowledge
Initiate
Cult Starting Skills: Cult Lore (Lhankor Mhy) +15%, Read/Write (Any) +20%, Lore (any) +15%, Meditate +5%, Sing +10%, Worship (Lhankor Mhy) +20%.Aadventurer's may add +20% to one of the previous skills, and +15% to another.
Special Rune Magic: Analyze Magic, Clairvoyance, Find (substance), Knowledge, Mind Read, Reconstruction, Translate, and Truespeak.
Lhankor Mhy cultists may start with up to five points of cult spirit magic or up to three cult sorcery spells.
Cult Spirit Magic: All Detect Spells (1 pt. each) and Farsee (var.).
Cult Sorcery: Cultists trained in sorcery start as having mastered the principles of the Truth Rune and the technique of Command (see page 381). They may add +25%, +10%, and +10% to any three spells chosen from the following list: Enhance INT, Identify Otherworld Entity, Geomancy, Logical Clarity, Logician, Reveal Rune, Solace of the Logical Mind, Speak to Mind, or Total Recall.
Favored Passions: Loyalty (Temple).
Associated Cults: Chalana Arroy, Eurmal, Issaries, Orlanth.
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