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Cult of Chalana Arroy

Initiate

Cult Starting Skills: Cult Lore (Chalana Arroy) +15%, First Aid +20%, Meditate +5%, Treat Disease or Treat Poison +15%, Sing +10%, Worship (Chalana Arroy) +20%.

Aadventurer's may add +20% to one of the previous skills, and +15% to another.

Special Rune Magic: Comfort Song, Cure All Disease, Cure Chaos Wound, Cure Poison, Harmony, Heal Body, Healing Trance, Regrow Limb, Restore Health, Resurrect, and Summon Healing Spirit.

Cult Spirit Magic: Befuddle (2 pts.), Dullblade (var.), Heal (var.), Light (1 pt.), Shimmer (var.), and Sleep (3 pts.). Favored Passions: Loyalty (temple).

Notes: Chalana Arroy cultists take an oath never to harm an intelligent creature or needlessly cause pain to any living thing.

Associated Cults: Ernalda, Eurmal, Issaries, Lhankor Mhy, Orlanth, Storm Bull, Yelm.

Type
Religious, Cult
Subsidiary Organizations
Deities

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