Herder
Herders live by tending animals, whether on foot or mounted. Herders may or may not own the animals they tend; most of a community’s horses, cattle, sheep, and Praxian beasts (bison, high llama, impalas, and sable antelope) are marked and gathered into a single herd that is managed fulltime by a herder.
For Praxian nomads, herders guard the wealth and sustenance of the clan, herding the tribe’s beasts, as well as any taken in raids from others.
Homelands: All
Occupational Skills: Jump or Climb +10%, Scan +10%, Animal Lore +10%, Track +10%, Lore (local) +10%, Cultural Missile Weapon (pick type) +30%, First Aid +10%, Cultural Weapon (pick type) +10%, Herd +30%, Shield (pick type) +10%, Peaceful Cut +30%.
Standard of Living: Poor.
Base Income: 60 L.
Cults: Eiritha, Orlanth, Waha, Yelm, Yinkin.
Favored Passions: Love (family), Loyalty (clan), or Loyalty (tribe).
Ransom: 500 L.
Equipment: Cultural weapons (including appropriate missile weapon), herd animals worth 120 L, staff, herding animal (typically a shadowcat or dog).
For Praxian nomads, herders guard the wealth and sustenance of the clan, herding the tribe’s beasts, as well as any taken in raids from others.
Homelands: All
Occupational Skills: Jump or Climb +10%, Scan +10%, Animal Lore +10%, Track +10%, Lore (local) +10%, Cultural Missile Weapon (pick type) +30%, First Aid +10%, Cultural Weapon (pick type) +10%, Herd +30%, Shield (pick type) +10%, Peaceful Cut +30%.
Standard of Living: Poor.
Base Income: 60 L.
Cults: Eiritha, Orlanth, Waha, Yelm, Yinkin.
Favored Passions: Love (family), Loyalty (clan), or Loyalty (tribe).
Ransom: 500 L.
Equipment: Cultural weapons (including appropriate missile weapon), herd animals worth 120 L, staff, herding animal (typically a shadowcat or dog).
Type
Agricultural / Fishing / Forestry
Other Associated professions
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