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Noble House Stormont

Humans/Half-Dwarf

  Power:
ELEMENTAL WEATHER MANIPULATORS  

Source of Influence / Business Overview:
House Stormont, elemental weather manipulators, wield the ancient art of weather manipulation with mastery and precision. They control the winds, storms, and rainfall, ensuring bountiful harvests for their lands and lending their services to influence political events. Their ability to grant favorable or destructive weather conditions makes them powerful allies and feared adversaries, establishing them as one of the most influential houses in the kingdom.   Economic Impact:
1. Agricultural Dominance: House Stormont's control over the weather ensures optimal conditions for agriculture, resulting in abundant harvests and fertile lands. They leverage their weather manipulation abilities to guarantee favorable growing seasons, mitigate the impact of natural disasters such as droughts or floods, and maximize agricultural productivity. As a result, they wield significant influence over the kingdom's food supply and agricultural economy.   2. Trade and Commerce: The family's ability to influence weather patterns extends to maritime trade routes, where they control winds and currents to facilitate safe and efficient navigation. House Stormont's services are sought after by merchants, shipping companies, and naval fleets, reducing travel times, minimizing risks of shipwrecks, and enhancing trade relations with other realms.   3. Tourism and Recreation: House Stormont's spectacular weather displays, such as dazzling lightning storms, breathtaking rainbows, and gentle breezes, attract tourists and visitors to their lands. They capitalize on their ability to create picturesque natural scenery and offer recreational activities such as sailing, hiking, and outdoor festivals, stimulating economic growth and revenue generation through tourism and hospitality industries.   4. Political Influence: The family's control over the weather gives them considerable political leverage, allowing them to influence diplomatic negotiations, military campaigns, and domestic policies. They can grant favorable weather conditions to allies and supporters while unleashing devastating storms or droughts on adversaries, shaping the outcome of conflicts and power struggles within the kingdom.   5. Disaster Relief and Emergency Services: In times of natural disasters or humanitarian crises, House Stormont provides essential disaster relief and emergency services, using their weather manipulation abilities to mitigate the impact of catastrophes and assist affected communities. Their swift response and effective intervention earn them public gratitude and goodwill, enhancing their reputation and social standing.   Overall, House Stormont holds immense economic power and political influence as masters of weather manipulation, shaping the kingdom's prosperity, security, and natural environment through their control over the elements.  
  The Business Functioning:   They have a constant stream of weather magic happening (and there can't be a lag, because it takes some time to get the weather started and cooperating, so if they were to stop, they could not meerly snap their fingers and change it again in an instant. Thus, they keep rotating wardens/shifts, and keep it going at all times. How do they know what kind of weather to produce? They have a yearly/seasonal cycle that they stick to if there are not specific requests sent up- but often powerful/rich people bribe here, pay there, trade, in order to have personalized picks on what weather should happen when. These requests are formally approved, sealed, and sent up to the Storm Tower to be distributed by those manipulating the weather at that time. This is largely how House Stormrider makes its fortune, and thus at any given time all the people wonder if the rainfall, or sunshine, or softly falling snow is just what the land needs... or if it was paid for at the request of some secret plan. If so- why did they choose such a condition??  

"By Wind and Wave, We Command"


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