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Forge Helm

Dwarven Forges work by harnessing the mental energies given off by the act of creation. A forge helm is brokn into 2 componenets, the Pilots chair and the Forge. The chair resembles a normal Helms and is used the same way. The Forge portion is large, requireing more floor space than most ships have deck space. They are also capable of lofting tremendous amounts of Tonnage. For these reasons you'll almost never find them on anything other than a Citadel.
As Dwarves mine their asteroid home for raw materials to feed their Forge, they dig them to the point of instability. When they have tapped all the usable raw material they locate a new suitable asteroid and transfer their city & Forge to it, often leaving strings of hollowed out husks as they go.
Despite the name they do not have to burn, if a citadel wants to go into the Phlogiston, smelting and smithing operations are put on hold as the forge is converted to other crafts

System

  • The pilot of the Forge uses all the same rules and activities as a pilot of a normal Helms, except they do not need to feed the helm.
  • The pilot can be a non-caster. To do the Link to Helm Activity they need to make an Arcana or Religion check with the DC equal to the Hulls pilot DC. Once linked they can take any action that a normal pilot can take.
  • Each Forge is purchased in blocks
    • Each block consumes 1 expansion bay and can loft 100 Tonnage, to a maximum of 700 tonnage
    • A fully lofted hull has a Speed rating of 1
    • For each block in excess of the ammount required for lift, increases the speed by 1 (Max Speed rating of 3)
    • Each block requires 10 crafters working to power it
    • Any crafting activity can power a forge

Forge Helm Block - ITEM 9
HELMMAGICALDWARFMENTAL

Usage Craft in it;

Space 60ft long, 20ft Wide, 20ft High
BP - 5
Expansion Bays - 1
Each block segment of a Forge has enough space for 10 crafters to provide motive power for a ship. Most ships require multiple blocks to loft their mass

Item type
Power Storage / Generator

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