G'Arib
The strange savage human tribes, ancient desert-dwellers from outside of civilization, the G'Arib are known for being fierce, stubborn, and wonderful survivors. The G'Arib
Structure
The G'Arib are governed by the 'elder brothers' and 'Ancient Mothers' The brothers are in charge of hunting, battling other tribes, and finding food for the family. The mothers safeguard the secret locations of the ancient oases, which give life in the form of water to all the G'Arib. The tribes live in groups of up to 200, avoiding orc packs and occasionally clashing over their sacred water.
Assets
Secret knowledge of the desert oases that make survival possible deep in the wasteland. A tribal brotherhood which maintains strict rules to protect the people as a whole, banding tribes together in threatening times, and spreading the tribesmen out in drought situations.
History
The G'Arib are believed to be humans from across the Eternal Desert, who followed King Marothsa after the war. A few 'banished' tribesmen founded desert-edge and cross-roads in recent times, towns now renowned for lawless villainy, and gold. The tribesmen do not speak 'native human'.
Territories
The whole of the eternal desert, possibly some of the lands that lie beyond.
Military
The G'Arib are savage warriors, without mercy. Their constant clashes with the desert orcs have fostered a saying:
'The Dwarf is worth two orcs, the human one and a half, the Orc is worth two hobbits. A tribesmen, all of those together.'
Type
Geopolitical, Nomadic tribe
Demonym
G'Areb
Government System
Tribalism
Economic System
Barter system
Legislative Body
The Elder Brothers define the limits of what is legal according to the ancient customs.
Judicial Body
The Ancient Mothers judge the guilty and innocent according to the law.
Location
Neighboring Nations
Related Ethnicities
Remove these ads. Join the Worldbuilders Guild
Comments