The Kingdom of Eradmoor
A kingdom forged by war and blood. feuding nations fighting one another. But brought together to never become torn apart again. Now a bastion of hope and light in the world.
Structure
Highking, the leader of the entire kingdom. They are in charge and get the final say in any matter deemed high enough to ask their counsel. Rules from the capital of Wolfgate.
King, the leaders of their prospective fiefdoms (previously kingdoms).They control mostly everything that happens in their fief but must still answer to the high king. Rule from their old "capitals", and are given direct governing rights over the city.
Duke, a step below the king, typical in charge of a section of a fiefdom and govern multiple towns and villages under the direction of the king. Tend to have multiple Counts serving below them. Rule from whatever manor has been given to them.
Count, directly below a duke. Are in charge of a couple towns and a some villages. a couple barons typically serve under them. Like a Duke a Count rules from a manor somewhere in their lands as well. Albeit a much smaller one.
Baron, the lowest in the aristocracy. Are given command over a single city and the surrounding villages. And are the highest officers of law within their jurisdiction as well as advisers to their count they serve under. Typically rule from the town they are placed over but a few have the money and means to build and live in a manor of their own.
Public Agenda
To always be a place of freedom and peace. Never again will the 6 nations be torn apart and battle one another. And to bring that peace and liberty to all within this world.
Assets
Greyvault Keep, an imposing castle to the north keeping a watchful eye on the pass to Lurzrim.
Gold, Silver, Amber, Horses, Wood, Fish, and all manner of things are a plenty in this realm. Especially silver and amber.
History
Originally 6 warring kingdoms. Now the kingdom of Eradmoor is a fully unified nation. Long ago when the first humans started to settle in the area 6 tribes claimed different parts of the land. Over time the tribes soon grew to become kingdoms. There was the kingdoms Osea, Usito, Belka, Aurelia, Erad, and Leasath. And soon they started seeing their neighbors as prizes to be won or threats to be stopped. For countless years a seemingly endless war dragged on between the 6 nations.
However one fateful day the king of Erad at the time, a man by the name of Gideon Windgrace, was visited by the gods so the story goes. He was imbued with the power to overcome the rest of the nations and unify the kingdom once and for all. He did exactly that and was crowned Highking. Despite becoming the victor he still let those who chose to join him rule over the old lands they used to. It has been close to 30 years since that day and Highking Gideon Windgrace still rules over the land. He is a fair king however and wants nothing more than peace for his people that have had to suffer through so much for too long.
Sadly this peace has never been realized for long as the kingdom has already had its shares of wars. From invasions of Drow to the recent Dragonborn. Despite this challenge the kingdom stands and strongly as ever. Proud of it's accomplishments still
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Founding Date
2056 Z.R.
Type
Geopolitical, Kingdom
Capital
Alternative Names
Eradmoor
Demonym
Eradian
Leader
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Market economy
Controlled Territories
Notable Members
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