zz-Creatures of Valenor
Land Urchin
Show spoiler
| |||||||||||||||||||||||||||||||||||||||||
Myconid Worker
Show spoiler
| |||||||||||||||||||||||||||||||||||||||||
Red Mold Ogre Spider
Show spoiler
Red Mold Ogre Spider CR: 5Huge aberration, neutral
Armor Class: 14
Hit Points: 52hp (7d10 +4)
Speed:
40 ft
, fly: 0 ft
, burrow: 0 ft
, swim: 0 ft
, climb: 30 ft
STR14 +2DEX16 +3CON12 +1INT3 -4WIS11 +0CHA4 -3Saving Throws: WIS: +0
Skills: Stealth: +7
Damage Immunities: Poison, Radiation
Condition Immunities: Poisoned
Senses: Darkvision 60 Ft.
Blindsight 10 Ft.
Languages: -
Challenge Rating: 5
Regeneration. The spider regains 10 hit points at the start of its turn. If the spider takes cold or fire damage, this trait doesn't function at the start of the spider's next turn. The spider dies only if it starts its turn with 0 hit points and doesn't regenerate. Slow. The spider has disadvantage on initiative rolls. Spider Climb. Can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Walker. Ignores movement restriction caused by web. ActionsBite. Melee: +5 to hit 1d20+5 , reach 15 Ft. one creature. Hit: 7 (2d8 +3) 2d8+3 piercing damage, target makes DC 19 CON saving throw or take 9 (2d8) 2d8 radiation damage, half on success. If radiation damage drops target to 0 hp, target must roll their radiation die. If they mutate they become mindless red mold puppets turning on their former comrades. Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit 1d20+5 , range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 19 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). Lair ActionsCobwebs will burn if fire touches them. Cobwebs are on the walls and in corners of the building. Its rather dark, only small slivers of light shine in through cracks in the walls and celling. Corpses fill corners of the building, not encased by cocoons of webbing. Several extinguished torches/lamps can be found around the building. This massive spider is covered in red mold and lurches unsteadily towards you.
Suggested EnvironmentsDark area, minimal lighting if any. | |||||||||||||||||||||||||||||||||||||||||
Ghoul
Show spoiler
Monster Manual, page 148 Ghoul CR: 1Medium undead, chaotic evil
Armor Class: 12
Hit Points: 22 (5d8)
Speed:
30 ft
STR13 +1DEX15 +2CON10 +0INT7 -2WIS10 +0CHA6 -2Skills: Proficiency Bonus +2
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: Darkvision 60 ft, Passive Perception 10
Languages: Common
Challenge Rating: 1
ActionsBite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Suggested EnvironmentsSwamp, Underdark, Urban | |||||||||||||||||||||||||||||||||||||||||
Gnoll
Show spoiler
Monster Manual, page 163 Gnoll CR: 1/2Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (hide armor, shield)
Hit Points: 22 (5d8)
Speed:
30 ft
, fly: 0 ft
, burrow: 0 ft
STR14 +2DEX12 +1CON11 +0INT6 -2WIS10 +0CHA7 -2Skills:
Proficency Bonus +2 Senses:
Darkvision 60 ft, Passive Perception 10 Languages: Gnoll
Challenge Rating: 1/2
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. ActionsBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) 1d4+2 piercing damage. Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) 1d6+2 piercing damage, or 6 (1d8 + 2) 1d8+2 piercing damage if used with two hands to make a melee attack. Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) 1d8+1 piercing damage. Suggested EnvironmentsDesert, Forest, Grassland, Hill | |||||||||||||||||||||||||||||||||||||||||
Comments