7 Bones Gastro
Written by: Ripshot
Seven Bones, seven bones! Get it? 'Cause you got seven ribs on each side, fuckin' hilarious!For the record: I'm not taking responsibility if she's writing this article drunk.To the normal schmucks who actually pay their taxes, 7 Bones is just another downtown gastro-pub with a better-than-average menu, balanced out by an clientele of 'those people', owned by decorated vet John McCall and staffed by the latest in commercial cooking and waiting drones. To slots like us who're in the know, 7 Bones is one of Raleigh's foremost hubs for higher-end criminal shenanigans, headed by our own illustrious Barkeep and staffed by Raleigh's next biggest thing in shadowrunning. Or so he says. The place still has a rep as being a 'family-friendly' establishment by Neuse standards so you know you probably won't get shot up in the middle of your meal, but the owner's rep as a reliable fixer means there's always something going on after-hours or in the back, which includes a street-doc by the name of Frangelico and her 'free' clinic. Most jobs get picked up by the Barkeep's retained runners, but sometimes open contracts are left up in the ol' DataCache that anyone can pick up, so it's always worth heading over if you're looking for work, or just a half-decent bite.
Word of advice, if knowing that this place is a hangout for shadowrunners didn't dissuade you from looking to pick a fight: The Barkeep recently cut a deal with the Pack's own Madame to have a couple of her rookies work security on the place. They get to sharpen their tusks on anyone dumb enough to pick a fight, the 'legally-challenged' patrons don't have to get involved whenever a fight breaks out, and Madame takes a cut of their wages for the service. A pretty tidy arrangement, all things considering.
So the bar is obfuscating its criminal connections by... hiring gangers to beat the tar out of troublemakers?
Most businesses in that part of Neuse pay protection-fees to whatever gang's put down roots in the neighborhood, and Lonestar knows this but they let it slide for the most part since it means less trips into a crummy part of the city (no offence). If anything, paying off the local gang makes them less conspicuous than if they didn't.
Purpose / Function
On the surface, 7 Bones is exactly as it looks to be, a restaurant serving the finest in food that's actually nutritious and, if you're willing to pay a little extra, made out of genuine ingredients instead of that reconstituted soy and kill drek. At night, it serves as a hub for organising the activities of The Cabinet, providing easy access to employment, equipment and even emergency medical care.
Alterations
Like a lot of buildings in the area, 7 Bones started as one gigantic empty hall as part of the idiotic 'perfect-prefab' building plans of the time, which was seperated into smaller rooms by the previous tennant of the property before it was purchased by John McCall and seperated further into a more seperate front and back half for his equally seperated ideas.
Architecture
Up front, the bar's got a classy decor of traditional oak-and-brass stylings, even going so far as to blend the mechanical elements into the aesthetic with brass plating. The main room is huge, with plenty of spaced out seating and a high ceiling to keep things from getting cramped on busy nights or when larger metahuman clientele show up. In the kitchen and backrooms though, things take a more functional look to them, sterilised metal and tiles as far as the eye can see.
At the very back, past where catering makes its deliveries, things take a turn for the gloomy. Sparse lighting, little in the way of furniture and architecture made for being good defensive positions instead of looking nice. If you're back here you're either a trusted friend or your night's about to get a whole lot worse.
Type
Pub / Tavern / Restaurant
Parent Location
Owner
Owning Organization
Characters in Location
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