Description: An upper layer district filled with bioluminescent flora. This serves as Fairview's natural "skyline," and it's often the first sight for newcomers.
- Inhabitants: Mostly Elves and some Drow who cherish proximity to natural beauty.
- Key Features: Gardens, bioluminescent art installations, meditation centers, and aesthetic workshops.
Description: A high-end district carved from shimmering stone and precious metals. Here, the elite and the influential reside.
- Inhabitants: Wealthy Drow, human nobles, some Elven diplomats.
- Key Features: Mansions, upscale marketplaces, diplomatic chambers, and high-end eateries.
Description: A maze of workshops, labs, and small factories. It's noisy, vibrant, and the city's technological heart.
- Inhabitants: Goblins, some Orcs, and Humans invested in crafts and innovations.
- Key Features: Mechanic workshops, alchemical labs, inventors' guildhouses, and the primary rail station.
Description: A quieter district where the arcane and spiritual energies are strong.
- Inhabitants: Mage Drow, spellcasting Humans, and Elven mystics.
- Key Features: Magic academies, potion shops, libraries, and the main arcane guildhall.
Description: Located near the main entry and exit points, this district is robustly fortified.
- Inhabitants: Orcs, Bugbears, and some Drow warriors.
- Key Features: Training grounds, armories, the main city gates, and defensive outposts.
Description: The city's bustling commercial hub. It's a mix of stalls, shops, and trade houses.
- Inhabitants: A diverse mix, from Elven traders to goblin peddlers.
- Key Features: Bazaars, auction houses, trade guilds, and entertainment arenas.
Description: Deep chambers where unique underground flora and fauna thrive. It serves both as a research area and a source of food.
- Inhabitants: Mostly Elves, some Humans engaged in botany and zoology.
- Key Features: Farms, research labs, gardens, and food processing centers.
Description: A district known for its unique acoustics. Many communication hubs are located here.
- Inhabitants: Drow and Elven scholars, musicians, and bards.
- Key Features: Theaters, music halls, echo chambers, and the main communication guild.
Description: Residential zones for the common folk, where most of the population lives.
- Inhabitants: A mix of all races, primarily middle-class Drow, Humans, and Elves.
- Key Features: Houses, small marketplaces, schools, and community centers.
Description: The primary utility area, home to the city's water reserves and energy sources.
- Inhabitants: Goblins, some Orc technicians, and Humans specializing in elemental studies.
- Key Features: Aqueducts, purification plants, energy chambers, and maintenance workshops.