Chapter 12: Behind Enemy Lines Plot in Solaria | World Anvil

Chapter 12: Behind Enemy Lines

Strong Start
Everyone almost dying after a fight with a Brine Wyrm. they hear sounds coming down from the hallway.
  Potential Scenes:
Exploring the church in the manor.
Talking with Ignius
Interrogating the drow prisoners
Heading back to lolthazel
Searching Felynda's home, lab, and dungeon.
Finding a way back to The Coast
Seeing the consequences of the war
Behind Enemy lines
Meeting back up with Hassal
Running into members of the AC
  Fantastic Locations:
church to Bayel
Felyndas home
Tunnel Maz
War torn Terpawa
War torn Greyshire
  Magic Items:
AC initiation dagger
Smithing stones

Secrets and Clues:

  • The Flames of Frenzy have been researching how to find Bayle, Fire Prime's Topaz dragon, and how to control it.
  • The Black Earth Cult gave Lutum, Earth Prime's Obsidian dragon and the knowledge to control it to the Everstorm Cult in return for power.
  • The Flames of Frenzy, Black Earth Cult, The Children of Purity, Creemod cults are working together to bring chaos back into the world.
  • The primes were imprisoned as they could not be destroyed. Each prime was imprisoned in separate locations.
  • Felynda was doing experiments on captured prisoners, trying to turn them into the ultimate killing machines.
  • There is a passage back to the coast, however it is a labyrintth of tunnels and you can easily be lost. Without being lost, it will take one week to reach the coast. 
  • The drow are taught that if the crown is placed on the well, its corruptive power will stop.
  • The AC was brought to full force and is one of the biggest reasons the coast did not fall.
  • The Mistwalkers have taken over the first city and is using it as a base.  

Character Review:

  • Norie: PP: 17, AC: 12, HP: 52. Ideals: Freedom, chains are meant to be broken. Bonds: I owe much to my vanished mentor Ella, I seek to continue their work even as I search to find them. Flaws: Edward, an innocent person, was thrown into the slave trade for a crime I committed, and I'm okay with that. 
  • Herk Huxley: PP: 15, AC: 16, HP: 63. Follower of Amtar, Loves tales of legendary heroes and wants his own name in the books of myths. Searching for his father Saul. Is sister Talya and her husband Marek along with their daughter Radovia were caught by the drow, Issac their son was caught but was able to escape.
  • Jéan "Duke" Dubois: PP 13, AC: 17, Hp 31?, Given a talisman of Buttons. Talks to Franz who was killed by Hassal. Looking for "that Triton" (Morphius), also looking for legendary triton weapon.
  • Marna Strongkeel: PP: 14, AC 17, HP: 71, Ideals: people, im committed to my crewmates not to ideals, Bonds: I'll always remeber my first ship. Flaws: Once someone questions my courage, I never back down no matter how dangerous the situation. Loves getting into tavern brawls. Loves legendary hero stories. Her bloodline leads back to the first follower of Odium.
  • Orpheus: PP: 12, AC 15, HP 51. Ideals, Power, If i can attain more power, no one will tell me what to do. Bonds: My house's alliance with another noble family must be sustained at all costs. Flaw: I have an insatiable desire for carnal pleasures. Member of an Infiltrators guild known as Advancing Change. Some say AC to keep it low. They change their right eye in a second so members know they are with each other. They switch personal with influent families to gain better control.

Comments

Please Login in order to comment!