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Spheres of the Gods The Hyperion System

1223 AD

Once the capital system of the galaxy-encompassing, technologically unmatched The Saikar Empire based on the human homeworld of Bastion, the Hyperion System today is in a state of disarray. Since the collapse of the Empire over 2000 years ago, no cohesive nation has been re-established. Poverty and slavery run rampant, and what few forms of organized government have been established serve themselves, rather than their people.

One faction, the S.A.C stands as the only exception. A human coalition formed between the two most powerful, surviving Saikar guilds, The Technomancer's Guild and The Royal Guild Historica, the S.A.C has unified Bastion once more, and aims to try to rebuild the glory of the old Empire and bring about another golden age. This late-stage capitalist society is ruled by The Board, who lean on the monuments, ideologies, and institutions of a centuries lost empire to control and influence their people. While they have struggled to unlock the pivotal knowledge granted by the Weavers, they have nonetheless managed to recover and relearn some of the lost arts of Technomancy. As they continue to expand their reach across the other planets in the system, political tension builds, and the denizens of the system compete for scarce resources.