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Weapon Concept: Physical gun

Guns come in lots of different shapes and sizes, as well as evolutionary stages over a long period of time. Guns however take on a different kind of weapon concept in Sprawn Valley than they would anywhere else in the world. Bullets are not lethal under the protection of the veil. They instead phase right through humans and animals, inflicting only small amounts of recoverable HP damage. Bullets on their own are specific to inflict physical piercing damage, but the model of the weapon can make this different.

Significance

In battles, guns are very loud devices when fired. The bullets that come out don't do a lot of damage, but piercing damage reduces the amount of pain that is spared to the target sustaining that kind of damage; best used for enemy interruption.
Item type
Weapon, Ranged
Used by
Rarity
Common in Sprawn Valley, but manufacturing is of slow pace.
Raw materials & Components
Metal and gunpowder, lots of gunpowder. Bullets are actually generated by the spells of magic, even though ammunition can be physically applied and used the same way. But physical data cannot be created out of nothing. Bullets that are generated into weapons are actually transported through matter transferrence from the storages in labratories that make the weapons. Without this storage, bullets would have to be used as live ammunition.

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