Weapon Qualities
Weapon Qualities are the various stats that make each weapon unique and are explained in further detail below:
Weapon Group
A weapon's group tells you which Weapon Proficiency feat you need to be considered proficient with the weapon. If you don't have the appropriate Weapon Proficiency, you take a -5 penalty on attacks made with the weapon, and cannot add any bonuses provided by any abilities your character may possess. Weapon Groups are as follows:- Assault Weapons
- Heavy Weapon
- Lightsaber
- Melee Weapon
- Sidearm
- Simple Weapon
Weapon Type
A weapon's type provides a general template of its qualities while further diversifying the weapon from others in its group. Certain feats like Weapon Focus only target certain weapon types. Weapon Types are as follows:Melee Weapons
Advanced Melee Weapons- Any melee weapon made by a corporation.
- Force Pike
- Military Longblade
- Power Hammer
- Stun Baton
- Any Vibro-Weapon
Ranged Weapons
Assault Weapons- Blaster Rifle
- Carbine Machine Gun
- Carbine Repeater
- Dispersion Blaster
- Marksmen Rifle
- Precision Rifle
- Scattergun
- Slugthrower Rifle
- Heavy Assault Repeater
- Heavy Machine Gun
- Heavy Ordnance Cannon
- Heavy Ordnance Launcher
- Heavy Slug Sniper
- Heavy Sniper Blaster
- Blaster Pistol
- Magnum Blaster
- Slugthrower Pistol
- Slugthrower Revolver
- Submachine Gun
- Subrepeater
Simple Weapons
- Simple Weapons (Melee)
- Simple Weapons (Ranged)
Legendary Weapon Types
A character looking to gain Legendary Weapon proficiency must choose only weapon Legendary Weapon Type to become proficient in.Legendary Melee Weapon Types
Classic Model Lightsabers- Crossguard Lightsaber
- Curved Hilt Lightsaber
- Double Bladed Lightsaber
- Long Handle Lightsaber
- Shoto Lightsaber
- Standard Lightsaber
- Blastsaber
- Lightsaber Pike
- Lightwhip
- Guard Shoto
- Greatsaber
- Lightfoil
- Retrosaber
- Sabercane
- Any weapon tied to a particular species.
- Energy Axe
- Energy Hammer
- Energy Lance
- Energy Mace
- Energy Staff
- Energy Sword
- K-Pulse Hammer
- K-Pulse Mace
- K-Pulse Staff
- L-Particle Axe
- L-Particle Hammer
- L-Particle Lance
- L-Particle Mace
- L-Particle Staff
- L-Particle Sword
- Rayzer Axe
- Rayzer Lance
- Rayzer Sword
Legendary Ranged Weapon Types
Neon Light Rifles- Neomachine Gun
- Neorifle
- Neon Linerifle
- Neon Diffraction Gun
- Heavy Phaser
- Light Phaser
- Pulseshot Phaser
- Plasma Beam Charger
- Plasma Cannon
- Plasma Rifle
- Heavy Rail Condenser
- Railrifle
- Raycaster
- Raygun
- Rayrifle
Legendary Ordnance Types
Legendary Ordnances- Ballistic Ordnance
- Cloud Ordnance
- Cluster Ordnance
- Hopper Ordnance
- Kinetic Force Ordnance
- Seeker Ordnance
- Singularity Ordnance
- Slip-Space Ordnance
Weapon Proportions
A weapon's proportions tell whether or not it is a One or Two-handed weapon.Size
The weapon's size (see Item Sizes).Cost
The weapon's cost in credits.Damage
The damage the weapon deals with each hit.- Double Weapons have two damage entries separated by a slash; these represent the damage dealt by each end of the Double Weapon.
Damage Type
The type of damage a weapon deals. Some creatures and objects take more or less damage from weapons that deal certain types of damage. Some weapons deal more than one type of damage, depending on how the weapon is used:- And: The weapon deals both types of damage simultaneously.
- Or: The weapon deals one type of damage or the other, chosen immediately before making the attack roll.
- Double Weapons sometimes deal a different damage type depending on which end of the weapon is used: in this case the two damage types are separated by a slash.
Stun Setting
If the weapon has a Stun Setting, it is listed here. A weapon set to Stun does Stun damage equal to its normal damage. Ranged Weapons set to Stun have a maximum range of 6 squares unless noted otherwise.Rate of Fire
Ranged weapons have either Autofire, Burstfire, or Single-Shot settings. Some weapons have a combination of the settings and can be set to any mode as a Swift Action. Only Ranged Weapons that hold multiple shots of ammunition can have an Autofire setting. A weapon can only be on one alternate setting other than its default setting (such as Autofire or Stun) at a time. Autofire-only weapons with Stun settings can deal Stun damage in Autofire mode, but still have a maximum range of 6 squares, unless noted otherwise.Weight
The weapon's weight is measured in kilograms.Availability
A weapon's availability determines what type of licensing a person needs to carry the weapon in question. The different availabilities are listed below:- Open
- Licensed
- Restricted
- Military
- Illegal
Rarity
A weapon's rarity determines how commonly it can be found across the Galaxy. The different rarities are listed below:- Common
- Uncommon
- Limited
- Rare
- Legendary
- Exotic
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