Chapter 5: The Trail of Evidence
No one else visited the cargo shuttle by the time Inspector Grimes and Monnk had arrived. Once the pair were inside, Rushlight wasted no time in locking the hatch behind them to settle for the night. The shuttle wasn't spacious, but it was secure and quiet.
On the far side of CALAIS, in the inner city called the LUMIÈRE DISTRICT, explosions shatter the night. Droids shed their restraining bolts and turn on their masters. Packs of mutant HEXAPARDUS leopard creatures rush from hiding along LANCET STREET in the MIDLANDS DISTRICT. Carabiners hit the assault head-on with the Mechis Lightning Guard and Mechis Defense Forces.
Then the droids shut down with no warning. Hexapardus mutants retreat into the maze of Midlands District alleys. Wounded are rushed to med-centers and the missing are counted. Nobles blame the RED SPARROW. The citizenry blames the nobles. Tempers rise across Calais like steam from plascrete.
As the orange-red sun rises, the Lightning Guard continue their hunt for those responsible. Their only lead is a partial security feed from an attack on the old DeWilde Cannery and Processing in the Midlands the night before. The very place that was discovered a lab that created the hexapardus creatures.
Backdrops
Locations
Port St. Pardoux in the city of Calais on Mechis II is always busy, even in the dead of night. Free traders, smugglers and all manner of travelers in between arrive in this port of call. All manner of languages, peoples and cultures are seen here in some capacity as the port also doubles as the main commerce hub for trade goods coming and going from the world of Mechis II.
The port is one of many that make up the outer ring that surrounds the mega-city of Calais. It is also the least urban despite being a landing port for starships.
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