Episode 3.07: Chapter 8: Choices of Heroes, Duel of the Fates

Star Wars

 

Shards of Exploration

 

Episode 3.07: Chapter 8: Choices of Heroes, Duel of the Fates

 

The heroes rocketed away from Faultline in a stolen Bloodsmith Raider ship. There were no cheers of victory. No smiles.

 

The rogue mentat had been ready for them, again. While the heroes had won the battle in the second warehouse, the victory was bittersweet.

 

Yet, So'Zen Al Saba's plan to distract the Bloodsmith Raiders had worked. It had allowed him inside before his allies ambushed the raiders prior to launch. The deadly cargo of Tor Ceti creatures wouldn’t reach Chalcedon to savage the world. But there was a second ship already on its way to the world with a similar infectious cargo. The heroes could have interrogated the surviving Bloodsmith Raiders, had Almon D’Joy not reached out with the Dark Side of the Force and activated a lethal virus in them moments before the fight ended.

 

However, Sir Davish Tam had sensed during the attack that Amon D’Joy was in the old mining district of Ole Town Sector. If they could reach the mentat and trap him, it would bring an end to this reign of terror. While there, they could also turn to their ally on Nar Shaddaa, Grakor the Hutt, to use his private communications channel to send the warning to Simon Tam that Chalcedon must get the cure for the Tor Ceti venom. This is if Grakor was in fact still their ally.

 

Then there was the matter of the captured Tor Ceti creature. So’zen has kept it calm, but how long would that last? The creature was massive, easily larger than a bantha, with an infectious venom that could mutate victims that didn’t die. It needed to go somewhere safe but where would that be?

 

Before launch, the heroes rescued Bloodsmith Raiders savaged by Almon D’Joy’s Dark Side attack. Kal Holst seemed to heal after a transfusion of antivirus code from Sabine Tri'elle. Would this also help the other unconscious Bloodsmiths held in the brig? Would they listen to reason as Kal did? Or would the murderous pirates resume their ways and attack at first opportunity?

 

Suddenly, Davish sat up straight in the ship’s cockpit as their ship broke past the gray-yellow fog of Faultline. They had just emerged into the upper levels of Nar Shaddaa. Neon lights of Corellian Sector twinkled in the distance. Davish’s voice was an ugly whisper as he shattered the fragile silence aboard ship.

 

“I’ve a bad feeling about this.”

 

Behind him in the passenger common area, Talow, the ancient Forcebender master, gasped in shock. He reached out with a hand and grasped one of the Jedi before he half-fell into a chair. His voice was paper-thin rasp.

 

“Those people! He’s bending the living Force away from hundreds of people!”

 

Answers appeared seconds later once Davish changed direction toward Ole Town. Glowing walls of a force screen sealed off the sector. Gray-yellow clouds rolled along the streets while the locals writhed in slow agony or were trying to break through the walls. Along the outside perimeter, blaster bolts glittered in Nar Shaddaa’s early evening. A handful of Grakor the Hutt’s enforcers were waging a desperate fight to reach even one of the shield generators. Heavily armed storm commandos, outnumbering the attackers two to one, kept the attackers at bay.

 

The ship’s communications crackled to life.

 

It was Almon D’Joy.

 

“Don’t think you’ve won. You’ve only accelerated my plans! I know you want to send a warning. But are you going to rocket off to transmit that warning to Chalcedon? Or do you save your pathetic friends in Ole Town from my neuroviral gas? Ask your Jedi friends, ask yourselves. Who are you willing to let die for your little crusade?”

 

Davish slammed a fist down on the communication override, cutting off Almon D’Joy’s cackle.

Components

Goals

  • The heroes must send the message to Simon Tam about Chalcedon needing an antivirus for Tor Ceti venom. Do they abandon Ole Town Sector to do that? Will the Hutts find out and try and stop them?
  • Will the heroes try and free Ole Town Sector from the neuroviral gas and forgo warning Chalcedon?

  •  

    ... is there time to do both? Or is this yet another trap, a smokescreen covering Almon D'Joy's actual plans?

    Relations

    Protagonists


  • Jedi Knight VN Ysadora
  • Jedi Knight So'Zen Al Saba
  • Alliance of Worlds Captain Aerena Kolene
  • Tapani Imperium agent, Danar Vorpadaran (in one of his many cover identities)
  • Crimson Knight Sir Davish Tam
  • Sabine Tri'elle, exiled leader of the Shalent Aw'akeen.


  • Allies

  • Genog Druqod. Male zabrak. Professional gladiator and champion who fights in Jem Vandos' arena. He was kidnapped to blackmail Jem Vandos into cooperating with Almon D'Joy's plans but has been freed by the heroes. Yet, Jem Vandos isn't aware of Genog's liberation ...
  • Kal Holst ( field technician and slicer ), former Bloodsmith Raider. His anger and rage over his past lead him to the Bloodsmith Raiders. However, Jedi Knight VN Ysadora showed him there was another way. Now with silicon antibodies from Sabine Tri'elle freeing him from Almon D'Joy's influence, the young man has a choice: turn his back on Bloodsmith doctrine and work with the heroes and the Aw'akeen exiled leader or no?
  • Talow Kit'Sedda. A male Eonae Aildae and possibly the last member of the Forcebenders. Found by the heroes hidden away in Faultline, So'zen Al Saba told him that he believed Talow was the 'hope' that needed to emerge from Faultline. Talow professes to see the future. Is this the future he's seen? Or is there more he hasn't told the heroes?


  • Adversaries

  • Bloodsmith Raiders. One of the most fanatical pirate organizations in the galaxy that are obsessed with wiping out the coming threat of an Eborrean from Wild Space. They will use any means, any method necessary to accomplish this goal. No matter how high, or lethal, the cost.
  • Almon D'Joy, rogue Mentat and Dark Side practitioner. A brilliant, mad, genius who sought to overthrow the Tapani Imperium for his own gains. Now he has new, mysterious plans in motion that could cost billions of lives, all for his own personal gain.
  • Piotr Sparaval, a male human who works with Almon D'Joy for his own plans. The smuggler-pirate maintains his own batch of cybernetically linked clones, effectively making him both near-immortal and an 'army of one'. He bears a grudge against the heroes that they have yet to understand.
  • Madalitso Cardea, a male human working for the Crimson Nove bounty hunter guild. The heroes raided the Crimson Nova and ruined their contracts with the Slave Lords. The guild now wants their blood as repayment. Madalitso looks to take on that bounty.



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    Comments

    Please Login in order to comment!
    Jan 14, 2020 03:18 by Morgan Biscup

    Dun dun DUUUUUN What a choice. These sound like fun sessions.   But I can't get over the fact your BBEG is named Almon D'Joy. :x Love it!

    Lead Author of Vazdimet.
    Necromancy is a Wholesome Science.
    Jan 14, 2020 12:32 by C. B. Ash

    Oh, my players love it. They would love nothing better to corner the guy! And their approach to solving this challenge was pretty interesting. I'll be putting that in the report soon!

    Jan 14, 2020 16:37 by Morgan Biscup

    I'm looking forward to reading it!

    Lead Author of Vazdimet.
    Necromancy is a Wholesome Science.