New Character Concept
Step One
Create a concept for a character. The character concept is the single most important component of character creation! Every other step must answer to this first one.
Genre
They need to fit the emotional tone already established for one of the current Campaigns. Shards of Honor was the saga of small individuals, rated low on resources but high on persistence, determined to do the ethically right thing in a Galaxy heavily balanced toward wrongness. Shards of Exploration is a story where experienced adventurers improve the balance of hope, pushing back the edges of corruption. Shards of Infamy is a gritty serial about survivors redefining themselves in a post-war Galaxy.
Formative Choices
The character may be "fresh out of the nest" or "fresh from their third career change". They might be human or most of the other species available among the Sapient species of the Galaxy 1. They probably have some ideas of what reliable skills they can share with a group of like-minded travelers. They almost certainly have some ideas of what measurable goal they next wish to accomplish in life.
Motivation
What matters to this person?
What drives them to take personal risks, to pursue uncertainty, to get involved?
Are they working toward a happy outcome?
Are they on the run from an unhappy comeuppance?
Wellsprings
Do they have enemies?
Do they have reliable friends or family?
Where are they coming from?
Where do they intend to go?
Compatibility
Nothing is guaranteed, but we hope for this character to get along with the currently existing adventuring party. A wide spectrum is available between the problem points of "helpless passenger" and "internally-directed lone operator" -- both roles that can work fabulously for the protagonist of a novel or show, but create disastrous stress on an ensemble. The character should be competent at some adventure-relevant skills, need help with something else; social enough to be part of a group, self-directed enough to tackle some challenges solo.
Does the existing party have a need that this character might fill? Short of the old "appear from nowhere and save the day" technique favored on soap operas like Jedi Quest, how will the character approach the team?
And why does the character want to work with this group in particular?
Similar goals are helpful!
As are similar problems.
Fair warning: Neither one of the current campaign teams will deal genially with a tightly sealed, pressurized shipping container marked "To Be Opened By Recipient Only".
Once the concept is clear:
- Write the concept up.
- Check the Shards WorldAnvil site for continuity hooks: existing locations, organizations, even Timeline entries that might fit neatly in your conceptual Prologue.
- Send your compilation of the above to the GM. Make a calendar note to check in with him in no less than 7 days, no more than 14.
While you await notes, rummage through your art resources for a visual representation if you don't already have one! Draft some sample dialogue! Answer deep background questions: how does your character relax? Are they a member of any fandoms or hobby groups? Do they organize their adventuring notes in a particular layout?
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