5/2/5 Combat Balanced

 

Output

  • Phasers: 20.0km
  • Engines: 2,000kph
  • Shields: 5.0x
 

Reroutes

  • 1st level shields are rerouted to engines to boost engine power from 1,000kph to 2,000kph
  • 2nd level is a "swing route": not rerouted initially, but can be rerouted to boost phasers or shields as needed (causing overloads) without reducing engine power
  • 3rd and 4th level engines are rerouted to shields to boost shield strength to 5x
  • 5th level shields (unused) are rerouted back to engines to prevent shields from overloading
 

Notes

  • "5/2/5" gives the effect of a 5/2/5 allocation, but it is actually a 5/1/4 Combat Offense allocation with reroutes to boost engines and shields
  • Torpedo dodging will be difficult with 2,000 in engines
  • The reroutes are stable and will not overload; power levels will not drop
  • Additional reroutes can be made to phasers or shields, if needed, to boost them (at the cost of system overloads), to create configuration such as 5+/1/4 (phasers overloaded beyond 20km) and 5/1/4+ (shields overloaded beyond 5x)

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