5/1/4 Combat Offense

Output

  • Phasers: 20.0km
  • Engines: 1,000kph
  • Shields: 4.0x
 

Notes

  • 5/1/4 is a common configuration when the ship is in combat, and is the mirror of 4/1/5
  • Phasers have full power (without reroutes), and all remaining power is put into shields
  • Speed and turn rate will be slow; dodging torpedoes with only 1 pip in engines will be difficult if not impossible
  • For torpedo dodging, use 2 engine circuits (5/2/3 or 4/2/4 instead of 5/1/4)
  • For better torpedo dodging and impulse escape, use 3 engine circuits (4/3/3 or 3/3/4)
  • No reroutes, no systems overload, power allocations remain stable
  • This allocation is inferior to 5/2/5 Combat Balanced and other reroute patterns

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