5/1/4 Combat Offense
Output
- Phasers: 20.0km
- Engines: 1,000kph
- Shields: 4.0x
Notes
- 5/1/4 is a common configuration when the ship is in combat, and is the mirror of 4/1/5
- Phasers have full power (without reroutes), and all remaining power is put into shields
- Speed and turn rate will be slow; dodging torpedoes with only 1 pip in engines will be difficult if not impossible
- For torpedo dodging, use 2 engine circuits (5/2/3 or 4/2/4 instead of 5/1/4)
- For better torpedo dodging and impulse escape, use 3 engine circuits (4/3/3 or 3/3/4)
- No reroutes, no systems overload, power allocations remain stable
- This allocation is inferior to 5/2/5 Combat Balanced and other reroute patterns
Comments