5/3/4 The Standard Reroute

Output

  • Phasers: 20.0km
  • Engines: 3,000kph (or 2,000kph)
  • Shields: 4.2x (or 5.0x)
 

Reroutes

  • 1st and 2nd level phasers are rerouted to engines to boost engine power from 1,000kph to 3,000kph (after engine reroutes below)
  • 2nd and 3rd level engines are rerouted to shields to boost shields to 4.2x
  • 4th and 5th level engines are rerouted to phasers (to bring phasers to 20km range), and from shields to phasers to prevent shield overloading
 

Notes

  • "5/3/4" gives the effect of a 5/3/4 allocation, but it is actually a 5/2/3 allocation with reroutes to boost engines and shields
  • This "standard" reroute pattern increases total available power from 10 units to 12 units, and allows for power allocations suitable for many situations, without having to change the reroute pattern:
    • 5/1/4 for combat: 20km phasers, 2,000kph engines, and 5.0x shield strength
    • 5/2/3 for impulse: 20km phasers, 3,000kph engines, and 4.2x shield strength
    • 5/4/1 for stealth: 20km phasers, 4,000kph engines, and 1.0x shield strength
    • 4/5/1 for warp: 15.5km phasers, 5,000kph engines, and 1.0x shield strength
  • Torpedo dodging will be easier with 3,000 in engines, at the cost of slightly less shield power (as compared with 5/2/5)
  • Engines at 3,000 also allows for quick impulse escape
  • The reroutes are stable and will not overload; power levels will not drop
  • Additional reroutes can be made to phasers or shields, if needed, to boost them (at the cost of system overloads)
 

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