Savannah Zanixis
Savannah Zanixis (a.k.a. Savvy)
Physical Description
General Physical Condition
A bit stocky, for a gnome, but still in good shape from lifting heavy objects.
Identifying Characteristics
Her freckles and the way she squints when she hasn't put her glasses on.
Physical quirks
She hates walking long distances.
Special abilities
- Alchemy
- Master Craftsmanship
- Utilitarian Magic
Apparel & Accessories
When dressed for work, she wears her brown guild clothes with a white apron over it, stained with alchemical reagents. She likes accessorizing with Turquoise and Gold.
Round Eyeglasses
Concrete-encrusted Gloves
Large Magical Sack
Adamantine Hooked Hammer
Mental characteristics
Personal history
Savannah was born in a gnome tree-village in the The Efówl Forest on Hfóww Iksfven. Her father Sheldon was an red-haired engineer who developed artillery weapons for the Daskire army that controlled the territory her village was in. Her mother Marigold was a yellow-haired apothecary that tended to the village's sick and elderly. As such, Savannah was exposed to craftsmanship, alchemy, engineering and explosives very early in life.
When she was the age of 20, her village was unfortunately the target of an attack by the Noxtriti tribe. They had stolen one of her father's cannons from the Daskire, and used it to blow off the supporting branches that held up the homes of her village, to avenge the Noxtriti lives that were lost to Sheldon's weapon. Savannah and her mother survived the attack. Her father, unfortunately, did not.
Savannah, now one of dozens of homeless gnome survivors, knew she had to use the skills she learned to rebuild her village. Inspired to change the legacy of her family, she learned how to build housing, and that she could reinforce tree-houses using alchemy to better defend from future attacks. She vowed to never make anything that could be used to take lives, and destroyed the blueprints of her father's weapons. By the time she was 25, she had helped make her village an even safer place to live than it ever was before.
An idealist at heart, Savannah realized that she wanted to use her talents to improve lives of civilians not just in her village, but on a world-wide scale. Through prayer to Abadar she came to the understanding that world-peace would only come through the establishment of order and stability, and that she would face opposition in her goals from those who prefer a world at war. Steadfast, she started by working for the Daskire elves (who she secretly resented for her father's death), fortifying their forts, and tending to their wounded soldiers, but tensions started to rise when her philosophies clashed with the Elven generals she was building for.
Sexuality
Infrequently attracted to men, but only other craftsmen or intellectuals that share her beliefs.
Education
Through her experience with the Daskire elves, she caught wind of the existence of S.T.A.C.: the Society of Tinkerers, Artisans, and Craftsmen. At the age of 30, she said goodbye to her Mother and her home forest forever. She spent all of her earnings from her work to travel halfway around Hfóww Iksfven to reach this Guild where she believed she could learn the skills needed to "fix" the world.
She quickly earned her apprenticeship under a Dwarven Stonemason named Flint Stensen. She learned very quickly how to work stone even better than her skills at carpentry. Together with his expertise, and her understanding of alchemy, they invented a process of using steel reinforcement to support concrete structures. STAC became her new home, and she graduated as a Guildmember at the age of 40. She spent the next several years perfecting her craft and continuing her research with the guild resources.
Employment
During her time at the Guild, Savannah took on several commissions on behalf of STAC across the city. She built several important community buildings and helped improve the infrastructure. But her first big job out side of ___ came 14 years later when she was asked to travel to Last Haven to build a train station that would connect continents, enabling trade and travel at speeds that could never be imaginable by ship. It was an opportunity she could never have refused.
Accomplishments & Achievements
- reconstruction of her home village
- saving lives of wounded Daskire soldiers.
- Apprenticeship and Membership at the Society of Tinkerers, Artisans, and Craftsmen.
- Construction of several projects in the city of __
- Completion of the world's first train station in Last Haven.
- Saving the passengers of Aes-Kroll Star Skimmer after a Rakshasa attack
Failures & Embarrassments
- Working for an evil Rakshasa
- Destruction of the Aes-Kroll Star Skimmer
- Working with two law enforcement officers that work outside of the law
Mental Trauma
- Surviving an attack on her village at a young age.
- Her father's death via his own invention.
- The death of her friend and colleague Frank Chitterden, via his own invention.
- Sedona showed her a cursed symbol that took over my mind and forced me into attacking her, causing her to bleed.
- Traveling with a murderous ex-criminal that she can't trust, threatened by the consequences of his actions and the lies I have to keep for him.
Intellectual Characteristics
- Versatile problem solver
- Experience handling explosives and dangerous chemicals
- Expertise in architecture and civil engineering.
Morality & Philosophy
Curing a world of violence requires the establishment of order and stability in a civilization.
Taboos
- Killing
- Meeting violence with violence
- Infringing the rights of others
Personality Characteristics
Hygiene
She doesn't mind getting dirty with dirt, minerals, or harmless chemicals, but she's squeamish to gore or any bodily fluids.
Still she keeps herself clean but lets her clothes retain the stains (so long as they do not smell) to honor the work done while wearing them.
She's not very good at keeping her hair tame, and often just ties it back in a pony tail to keep it out of the way.
Social
Contacts & Relations
The Society of Tinkerers, Artisans, and Craftsmen.
Last Haven City Guard.
Szwin Corva & Sedona T. Wanderer
Lou Freshblood and Martin Holmes
Danuk Gralar
Social Aptitude
Serviceable at best, but gullible and naive.
Mannerisms
Spacing out in thought whenever problem solving.
Laughing when people get what they deserve.
Crossing her arms and pouting whenever upset.
Hobbies & Pets
Starting each day with coffee.
Gnome Architect/Alchemist. Aspires to improve quality of life for the world through civil engineering. Known for her architectural work. Exceptionally naïve.
View Character Profile
Alignment
Lawful Good
Current Location
Species
Honorary & Occupational Titles
Guildmember at STAC
Birthplace
The Efówl Forest, Hfóww Kfvens
Children
Current Residence
Adventuring
Gender
Female
Eyes
Gold
Hair
Orange
Skin Tone/Pigmentation
Bronze
Height
3'6"
Weight
38 lbs.
Quotes & Catchphrases
Howdy hey! It's a good day, isn't it?
Is the coffee ready yet?
Aligned Organization
Other Affiliations
Remove these ads. Join the Worldbuilders Guild
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