Ancient Blooded Watchman
Ancient Blooded Watchmen are Dwarven wardens with a family history of being obstinately resistant to magic. They are employed as guards for magical institutions or supplementary members of a City Watch, trained to look for arcane shenanigans and magic enabled crime.
Accoutrements & Equipment
- Club
+9 +4 -1 - Crossbow
+9 +4 -1 Bludgeoning DMG Reload:
- 10 Bolt, Crossbow
- Clan Dagger
+9 +4 -1 Bludgeoning DMG - Sap
+9 +4 -1 Bludgeoning DMG - Scale Mail
- Signal Whistle
Ancient-Blooded Watchmen- White Red Officer 1
Combat Defences
- AC 18
- Stamina 8 HP 10
- Saves Fortitude , Reflex , Will Call on Ancient Blood can give these watchmen a +1 circumstance bonus to Magical effects.
- Speed 20ft, Leap - 10ft
Skill Actions
- Athletics Trained
- Climb - Success 5ft, Critical Success 10ft
- Force Open - Watchmen will break down blocked or locked doors if they belive criminal are hiding behind it
- Grapple - When they outnumber thier quarry watchmen will grapple to subdue thier adversaries
- High Jump
- Long Jump
- Shove
- Trip
- Disarm
- Intimidate Expert
- Demoralize
- Legal Lore Trained Watchmen can use thier profecional knowledge to recognize criminals on the street
Type
Civic, Military, Not Commissioned
Equates to
Source of Authority
Familial Inheritance
Length of Term
Promotion Through Seniority
Reports directly to
Related Organizations
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