Apprentice
Notable Holders
Dwarven Masonry Apprentice
White, Medium, Dwarf, Tradesperson
Stonecunning You gain a +2 circumstance bonus to Perception checks to notice unusual stonework. This bonus applies to checks to discover mechanical traps made of stone or hidden within stone.
- Perception +10
- Skills Crafting +10 , Deception +6 , Diplomacy +6 , Nature +4 , Society +7 , Survival +4 , Dwarven Lore +6
- Str +3 , Dex +1 , Con +1 , Int +4 , Wis +1 , Cha +1
If you aren’t using the Seek action or searching, the GM automatically rolls a secret check for you to notice unusual stonework anyway. This check doesn’t gain the circumstance bonus, and it takes a –2 circumstance penalty.
Apprentice's Ambition Frequency once per day; Requirements A direct superior is supervising the apprentice; Effect The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn.
Items Pick, Leather Armor, Sling , 30 BulletsMelee pick +7 +2 / -3 (Fatal 1d10 ), Damage piercing
- AC 15; Fort +4 , Ref +7 , Will +10
- HP 20
- Speed 20 ft
Ranged sling +5 +0 / -5 (ranged 60 ft), Damage bludgeoning
These Masons in training are commonly employed as laborers, to supplement their apprenticeship.
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