Bodyguard
Recall Knowledge - Humanoid (Society ): DC 15 Unspecific Lore: DC 13 Specific Lore: DC 10
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.
Bodyguard
White, Medium, Human, Humanoid Mercenary 1
Items Greatclub, Sap , Studded Leather Armor
- Perception +8
- Languages Common
- Skills Athletics +7 , Intimidate +6 , Society +2
- Str +4 , Dex +2 , Con +3 , Int -1 , Wis +1 , Cha +0
Melee greatclub +7 +2 / -3 (Backswing, Shove ), Damage bludgeoning Melee sap +7 +3 / -1 (Agile , Nonlethal ), Damage bludgeoning
- AC 16; Fort +8 , Ref +7 , Will +4
- HP 25
- Speed 25 feet
Bodyguard's Defense The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.
Other Associated professions
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