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Machinists Order

Adapted From Pathfinderwiki- Brigh

Structure

  • CR -1 Apprentice Apprentice
    Apprentice - Tradespeople -1
    WHITE, BLUEMEDIUMHUMANOIDHUMAN

    Ambitious apprentices can be found in all cities. These individuals are generally younger and seek the approval of their masters as they learn their craft. Many yearn to exemplify the artistry behind their craft, one day becoming masters themselves. Depicted below is an apprentice cartographer.   Recall Knowledge - Humanoid (Society): DC 13  
    Perception Expert
    Languages Common
    Skills Athletics [roll;1d20+3| Trained], Crafting Trained , Ker'sed Lore Trained

    STR +1 , DEX +2 , CON +1 , INT +3 , WIS +0 , CHA +0

    Items Items rugged clothes with tool belt (functions as padded armor), artisan's tools, assorted maps
    AC 15
    Saving Throws Fort +5, Ref +6, Will +2
    HP8
    Speed 25 ft
    Melee Dagger +3 -1 / -5 (agile, versatile S.), Damage Piercing  
    Ranged Dagger +4 +0 / -4 (agile, thrown 10 feet, versatile S), Damage Piercing
    Special Abilities Apprentice's Ambition:
    • Frequency once per day
    • Requirements A direct superior is supervising the apprentice
    • Effect The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn.
  • CR 1 Arbiter Arbiter
    Arbiter - Aeon 1 1
    WHITETINYAEONINEVITABLEMONITOR

    These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates.   Recall Knowledge - Monitor (Religion): DC 15
    Perception Expert , Darkvision, detect alignment (Red and Black Only), locate inevitable
    Languages Celestial, Common, Infernal, Utopian
    Skills Acrobatics Expert , Axis Lore Expert , Diplomacy Expert , Stealth Expert

    STR +1 , DEX +4 , CON +2 , INT +0 , WIS +2 , CHA +1

    Items shortsword
    AC 22
    Saving Throws Fort +5, Ref +7, Will +7 , +1 status to all saves vs. magic
    HP50 - Immunities death effects, disease, emotion, poison, unconscious - Weaknesses Red 3, Black 3 - Resistances Electricity 3
    Speed 20 feet, fly 40 feet
    Melee Shortsword +9 +5 / +1 (agile, finesse, White, magical, versatile S), Damage piercing plus Lawful
    Ranged Two Actions ()
    Special Abilities
    • Locate Inevitable An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
    • Electrical Burst (divine, electricity, evocation) The arbiter releases an electrical burst from its body that deals electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.
    Spells Divine Innate Spells DC 17; 4th read omens; 1st command, detect alignment (at will, red and black only), mending (x3)

Assets

Shrines and temples

Mother Necessity has few centers of worship, and outside of Barzin and Chinarda, her followers typically maintain a detached presence where they research and worship. Temples to Mother Necessity are designed like workshops with tools for crafting, storage for inventions, and a shop that sells goods built at the temple. Temple leaders are usually called the High Clockfather or High Clockmother.
  • The Temple of K'sed in Kafyon, one of the largest in her faith
  • Clockwork Chapel, in Traskesk of Chinarda.
Organized services of worship consist of music of bells and music boxes, as well as recitation of scientific formulae, offerings of materials and tools, and demonstrations.

Tenets of Faith

Worship

Her followers believe that all knowledge is meant to be built upon. To a devotee of Necessity, inventions are their legacy, attention to detail is paramount, and being willing to innovate around problems is critical. Mother's teachings ground this process in three equally important concepts, often conceived as a triangle: questioning, proposals, and testing. Each are considered necessary and dependent upon one another in the safe, concrete, documentable pursuit of knowledge.   Mother Necessity welcomes all research and invention as devotion, including the creation of destructive contraptions, but opposes acts of destruction that impede learning and development. She allows her faithful to abandon research they deem immoral or hazardous, as long as they share the consequences that inspired their decision. Indeed, Necessity mandates that her followers share knowledge, and refusing to do so—even if only posthumously—is seen as stealing from future researchers.   Physical and social needs are acknowledged as necessary but are valued less than alchemical or technological creation. While Mother Necessity de-emphasizes mortal concerns over advancing knowledge and innovation, she does see the value in passing knowledge and talent to offspring (as well as employing them in laboratories). Most, however, are so devoted to her that people outside of her faith call them "married to the Whisper," and such followers view their inventions and research as a legacy equivalent to passing on their family name.   Mother Necessity expresses her pleasure through spontaneous repairs, bronze sheens on mirrors, whispered encouragement from constructs, stimuli associated with workshops (such as the scents of grease or gunpowder), and flashes of insight. When upset, constructs malfunction, reagents explode, and tools fail or break.  

Obedience

To gain specific boons of Mother Necessity's favor, her faithful work on new creations—such as complex mechanical and magical items, toys, and gear—or disassemble and analyze such objects, all while reciting passages from Principia Logis. The worshiper then shares what they learned from the process, either by telling someone or taking meticulous notes for later publication or distribution. Such boons often manifest in Mother granting the worshiper aspects of a construct, powers to command constructs, enhanced crafting abilities, the ability to treat constructs as living creatures, or limited control over time.  

Holidays

Mother Necessity's low profile means there are no holidays devoted to her. Her worshipers mark anniversaries of great inventions and discoveries, especially local ones, and honor related national holidays and other gods' holy festivals, such as Andreus' Taxfest out of respect for the mathematics involved, Augustia's Wrights of Khor  for the feats of ship building, and the craft of fireworks in Sarenrae's Sunwrought Festival.[12][8]  

Holy text

Need spawns invention, but imagination gives rise to need.
— Principia Logis
Mother Necessity's holy text is Principia Logis, an essay on invention, experimentation, documentation, and discovery that also functions as a textbook on the scientific fields of metallurgy, electricity, physics, and stonemasonry. It is more informational than dogmatic, and reinforces the tenets of scientific methodology and shared knowledge that underpin her worship.  

Laypersons

Lay worshipers include crafters such as blacksmiths, jewelers, toymakers, research-focused alchemists, and inventors.

Priesthood

Which many of her worshipers are human, she counts many gnomes, half-elves, and half-orcs as followers, as well as intelligent constructs. Her clergy largely consists of Clerics who devote their lives to laboratory or workshop experimentation; those who go into the field seek lost techniques or technologies that could lead to new innovations, then write and publish their research to share with others. Others worship by building and selling contraptions as priest-peddlers, roaming civilization selling functional inventions.   Devotees of Mother Necessity keep strange hours as they are prone to lose track of time during their work, and many use stimulants to extend their work days. When working in groups, they discuss their work enthusiastically; with others, they are often considered detached from their communities (except in technological population centers).   Her clergy has no formal dress, preferring pragmatic shop wear with a few decorations indicating their worship of Mother Necessity and field of expertise. This often consists of a leather coat with bronze buttons or clasps, googles, and tight leather cap. Many of her worshipers wear a single toothed gear as a piece of jewelry, and it is not uncommon for some of her followers to carry sets of miniature tools as ritual objects and a decorative mask, either as a button or brooch or as a protective helm. Many also wear badges representing their field of interest or promoting their inventions.
  • CR 1 Acolyte Acolyte
    Acolyte of Necessity - Devotee 1
    WHITEMEDIUMHUMANOIDHUMAN

    Underling clerics are still learning the tenets of their faith and answer to a superior priest. Their days are spent in devotion and learning, sequestered in temples.
    Perception Expert
    Languages Common
    Skills Arcana [roll;1d20+5| Trained], Crafting Expert , Diplomacy Trained , Occultism Trained , Religion Trained

    STR +1 , DEX +2 , CON -1 , INT +2 , WIS +4 , CHA +1

    Items Items religious symbol of Mother Necessity, religious text of Mother Necessity, 3 Light Hammers  
    AC 15
    Saving Throws Fort +2, Ref +5, Will +9
    HP16
    Speed 25 ft
    Melee Light Hammer +4 +0 / -4 (Agile, Thrown 20 ft.), Damage bludgeoning
    Ranged Light Hammer +5 +1 / -3 (Agile, Thrown 20 ft.), Damage bludgeoning
    Spells Cleric Prepared Spells DC 17 attack [roll:1d20+9| +9
    • 1st harm , heal (x2), Ray of Enfeeblement
    • Cantrips chill touch , detect magic, light, prestidigitation, read aura, shield
    Cleric Domain Spells DC 17 1 Focus Point;
    • 1st Temporary Tool

Inquisitors

Mother Necessity also inspires some inquisitors who pursue uncontrollable constructs or abusive or careless inventors. Her inquisitors are particularly protective of abused intelligent constructs, as well as of people threatened by rampaging constructs. Their primary concerns are the preservation and repair of such constructs and punishing any who abuse them.
Type
Religious, Holy Order
Parent Organization
Location
Controlled Territories
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