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Mason's Run Warehouse

Any town with a successful economy inevitably generates its own home-grown band of thieves and scoundrels, and Engleher  is no exception. Mason's Run serves several purposes: it’s a public bridge over the Dhod Fork, a tavern waystation known for serving the best food in town, and a cheap place to stay for the night. Its attic serves as the guildhall for Engleher ’s thieves’ guild, the Passing Hand —a function that’s perhaps the town’s worst-kept secret. The owner of Mason's Run is a lanky Halfling  named Pasker Mason . While he’s never run for mayor, his influence in town remains as strong as that of any publicly elected official thanks to his position in the Passing Hand. Pasker keeps his illicit operations from overly inconveniencing Engleher’s citizens and economy, so Captain Feldspar  turns a blind eye.

Purpose / Function

This building serves as a storage facility for silver ore being shipped out to the Confederacy.
Boon Reputation Cost Prerequisites Level
Discount  Liked  2 RP 1
Employer  Liked 2 RP 1
Housing  Liked 2 RP 1
Parlor Liked 2 RP 1

Contents & Furnishings

Black Market

Mason's Run Warehouse is the ligitimate front for the Passing Hand. While secret, the warehouse is the only functioning shop in Engleher since the onset of the plague.        

Storage

Architecture

False Front

Publicly, Mason's Run Warehouse brokers bulk transfer of ore throughout the Confederacy through caravan companies.

Morgan's Run Warehouse-

Blue, Black, Black Market 5
Wares beverages, meals, lodging, illicit goods, thieves’ gear
— Hopelessly Devoted
If the heroes return Pasker’s missing “employees”, Mason's Run supports them as long as they keep quiet about the Passing Hand. If Mason's Run supports the heroes and they express interest in illicit work, Pasker suggests minor crimes against visitors (pickpocketing, petty burglary, con games, and the like). This allows the heroes to Earn Income using Thievery, but on a critical failure, their actions are spotted and Pasker cuts them off from future jobs. Further legal woes might arise for the heroes as well, at your discretion.
Type
Warehouse, Commercial
Parent Location
Owner
Ruling/Owning Rank
Owning Organization

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Black Market - Settlement Feature
SETTLEMENT FEATURETHIEVES GUILD


Trigger A Storage Space requires additional lumber, stone, and labor to clear the space needed house bulk materials waiting to be shipped or used. Storage space is upgraded from a Shack or a false front.  
  • Material Cost- 12,500 GP this cost is reduced by 2000 if constructed adjacent to housing
  • Influance Level- 3
  • Reputation Cost- 50
Description A number of shops with secret and usually illegal wares.
Applications A black market provides the wages of the fence that operates it. Allowing a fence to be added to the organization.   A brothel is 25% cheaper to build in a settlement with a Black Market.   The black market adds resources in the amount gained from a trained Earn Income check of the level of the settlement. Settlements with a Black Market can support Thieves guild encounters of the settlement's level.   Common Items are available for purchase at a Black Market Uncommon Items up to 1 level less than the settlement level are available for purchase at the Black Market, however, these items cost 1 level higher and require an additional day to procure.

Guild Feature

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