Pasker Mason
Pasker Mason
The lanky and shrewd Pasker owns Mason's Run Warehouse, making him one of the town’s most prominent business owners. The fact that he’s also the head of the Passing Hand , Engleher’s thieves’ guild, only increases his influence. He’s loyal to his town and rarely permits thieves to target locals, although outsiders are fair targets for con games or robberies. Heroes unafraid to step outside the law eventually come to Pasker’s attention, and hemight arrange illicit smuggling jobs or daring raids on visiting caravans. Rogues from Engleher might know Mason or might even currently be in his employ!
Physical Description
General Physical Condition
Dexterity
- Acrobatics
- Stealth
- Thievery
Special abilities
Jartkiir Boons
- Quick Rummage
- Fence's Eye
- Scoundrel's Feint
Apparel & Accessories
Weapons
- 10 Daggers
- Shortsword
Gear
- Feather Token
- Disguise Kit
- Darkvision Elixir, Lesser
- 2 Smokesticks
- Thieves Tools
Mental characteristics
Intellectual Characteristics
Intelligence
- Accounting Lore
- Crafting
- Society
- Underworld Lore
Wisdom
Charisma
- Deception
- Diplomacy
- Intimidate
Character Location
Influencing Pasker
Discover
- DC 23 Perception
- DC 21 Engleher Lore
- DC 19 Underworld Lore
Success Information
- Most Vulnerable Influence Check Mecantile Lore (DC 20) Pasker sees Himself as the consummate businessman he will entertain those that appeal to this sense more than the rest.
- Eligible Influence Checks As standard with most sentient creatures Arriana can be influenced with Diplomacy (DC 26), Deception (DC 30), and Intimidation (DC 28). Pasker has taken on the task to acquire Medicine (DC 24) to Engleher. Stephan is Engleher's Engleher Lore (DC 22) and Mercantile Lore (DC 20) are also entertained.
- Resistances TBD
- Guarded Secret Weaknesses Pasker is a handler for the Jartkiir, adventures who use Thieves Cant will gain a +3 bonus on influence checks; additionally, with a bribe of 5gp or more influence DCs will drop by 2.
Critical Failure Information
Pasker is a demon worshiper who is trying to undermine the villages defenses.Influence
Influence Benchmarks- Influence 4: Mason grants his endorsement to commission the party as sponsored adventuring troupe for a standard 50 gp for the group.
- Influence 6: Pasker reveals that he has a functioning general good operation in his warehouse.
- Influence 8: Pasker will sponsor the party as a Jartkiir set. Reputation gained with Engelher will be equal to reputation with the Jartkiir
Alignment
Current Location
Species
Ethnicity
Children
Current Residence
Mason House
Gender
Male
Aligned Organization
Other Affiliations
Related Reports
Ruled Locations
Remove these ads. Join the Worldbuilders Guild
Comments