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Pabu Galand

Pabu Galand

The Mayor's husband and confidant

Physical Description

Special abilities

  • Fascinating Dance

Apparel & Accessories

  • Dagger - 3 Daggers

Mental characteristics

Intellectual Characteristics

Relationships

Herbert Ludwig

Husband (Vital)

Towards Pabu Galand

2

Frank


Pabu Galand

Husband (Vital)

Towards Herbert Ludwig

5

Frank


Influencing Pabu Galand

Discover

Discovery
Success Information
  • Most Vulnerable Influence CheckPerformance (DC 10) Pabu is relatively unimpressed by the entertainment scene in Engleher he can be easily dazzled by a competent performance
  • Eligible Influence Checks As standard with most sentient creatures Pabu can be influenced with Diplomacy (DC 13), Deception (DC 13), and Intimidation (DC 15). Pabu loves being Performed (DC 10) to. Pabu is very willing to discuss Engleher Lore (DC 12). As a member of the ruling class approaches from Society (DC 14) are also entertained.
  • Resistances Pabu is flattered that individuals would approach him to learn about Engleher, he offers no noticeable resistance to attempts to influence him
Critical Failure Information
Pabu is an operative for the Jartkiir, he may be the most dangerous man in Engleher.

Influence

Influence Benchmarks
  • Influence 4: Pabu grants his endorsement of the party to his husband Herbert.
  • Influence 6: Pabu offers to become a contact for the party
Current Location
Conditions
Ethnicity
Spouses
Herbert Ludwig (Husband)
Siblings
Children
Gender
Male

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Dancer - Performer 1
COMMONNEUTRALMEDIUMHUMANOIDHUMAN

Dance can be used to tell stories, share emotions, provide entertainment, and display a performer's athletic ability. The dancer is a 5th-level challenge for dance contests.
Perception Expert
Languages Common
Skills Acrobatics Expert , Athletics Master , Diplomacy Trained , Performance Legendary , Stealth Trained , Theater Lore Expert

STR +1 , DEX +3 , CON +1 , CHA +4

Items dagger (3), jewelry and clothes
AC 16
Saving Throws Fort +6, Ref +8, Will +3
HP20
Speed 25 ft
Melee Dagger Expert +4 +0 agile, finesse, versatile S Piercing Foot Expert +4 +0 agile, finesse, nonleathal Bludgeoning
Ranged
Special Abilities Fascinating Dance Single Action (attack)
  • Frequency once per round
  • Effect The dancer Strides up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can make that creature attempt a DC 17 Will save. On a failure, that creature is fascinated with the dancer until the end of its next turn.

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